Presentation was great. Gameplay loop was fun. Difficulty was ridiculous (either a cake walk or dark souls). The story was so-so. Looking forward to what the developer comes up with next.
Too much time passed between gaming sessions and was unexcited to go back. Got about halfway through. Enjoyed what I played.
Enjoyed what I played of this one, but after 1 campaign, I felt like I'd seen enough of it. The "conversation" battles were an interesting marketing gimmick, but they didn't expand on the idea enough to make it different enough from regular battling. I guess deck-builders don't intrigue me enough, even with a heavy story element like this one, to keep me interested long enough to get through all of their content.
Played through 9 of the floors before getting bored. This game has so much charm and great production values. But the gameplay didn't evolve enough for me, and after 9 floors of the same thing, I got bored. This will be a great game to play with future kids.
The transition to a top-down view worked better than I thought it would, but at a cost of the platforming being much more difficult. The game was definitely more combat-heavy, whereas I would've preferred more of a combination of combat with puzzles and dungeon exploration like the first 2 in the series. Luckily, the combat was really well-done. Playing as Strife made the game a top-down twin-stick shooter with different ammo types, and it was fun kiting enemies. Playing as War felt more or less exactly like Darksiders 1, which I'd say is a good thing. Creature cores were interesting at first, but is kind of bare bones; I didn't really feel the need to experiment because it didn't seem like play-style would change much. All I ended up caring about was seeing my power numbers go up.
Played through the first 2 levels. Enjoyed what I played but never picked it back up.
Hysterical physics-puzzle game that becomes repetitive fairly quickly. Fun to play with a friend.
The ridiculously long load times made me give up on this game. Also, coming off of Ghost of Tsushima, the melee combat didn't feel good, at all. I might pick it up again now that it has a native PS5 version, but the Soulsborne checkpointing feels pointless, so that might keep me away.
I've started this one twice now, and never gotten further than 2 hours in. On paper, this game should be right up my alley, but for some reason I never stick with it.
The scope and scale of this game is a thing to behold. The focus on hyper-realistic animations made this game so freaking slow-paced that I became bored in Act 2. That and the lack of direction of Act 2 made me drop it. Also, I don't need an entire horse management simulator baked into my open world adventure game. I just don't give a shit about my digital horse. Also also, I built my PC at the same time as I dropped this, which probably actually explains why I bailed rather than pushing through Act 2. Maybe I'll give this one another try some day in the future when I don't have a shiny new toy to play with.
This game looks incredible, and the amount of narrative branches this game seamlessly weaves into the story is a technical achievement like no other. That being said, the story is pretty ass.
Ok, so this is one that I really liked up until I had absolutely nowhere to go, and felt like I was just wasting my time playing it. I think this was the game that made me realize that I like the idea of expansive metroidvanias more than I like actually playing them. It all comes down to the sense of progression, and for me, when that progression halts (or worse, is lacking entirely), I end up dropping the game. The map system in this game sucks ass. I have this marked as abandoned, but you never know, I may pick this one up again some day.
Objectively, this game is really good. The web-swinging and Arkham combat are well done, there is a lot of attention to detail in many aspects, and it looks great. Subjectively, I didn't really like it. I disliked the story for a variety of reasons, I thought the side missions/open world activities were lame, and the mandatory auto-fail-on-sight stealth sections were ass. I'll still probably play the sequel, just like I played through Miles Morales, because I play most PS exclusives.
The 2D action in this game feels so freaking good. The artstyle is awesome. But, it's a roguelike, so you know that I didn't last longer than 5 hours. If somebody would make a roguelike where bosses stayed dead after you defeated them the first time, I might actually finish one.