anchgu7
2020
2017
2019
The transition to a top-down view worked better than I thought it would, but at a cost of the platforming being much more difficult. The game was definitely more combat-heavy, whereas I would've preferred more of a combination of combat with puzzles and dungeon exploration like the first 2 in the series. Luckily, the combat was really well-done. Playing as Strife made the game a top-down twin-stick shooter with different ammo types, and it was fun kiting enemies. Playing as War felt more or less exactly like Darksiders 1, which I'd say is a good thing. Creature cores were interesting at first, but is kind of bare bones; I didn't really feel the need to experiment because it didn't seem like play-style would change much. All I ended up caring about was seeing my power numbers go up.
2019
2020
Enjoyed what I played of this one, but after 1 campaign, I felt like I'd seen enough of it. The "conversation" battles were an interesting marketing gimmick, but they didn't expand on the idea enough to make it different enough from regular battling. I guess deck-builders don't intrigue me enough, even with a heavy story element like this one, to keep me interested long enough to get through all of their content.
The scope and scale of this game is a thing to behold. The focus on hyper-realistic animations made this game so freaking slow-paced that I became bored in Act 2. That and the lack of direction of Act 2 made me drop it. Also, I don't need an entire horse management simulator baked into my open world adventure game. I just don't give a shit about my digital horse. Also also, I built my PC at the same time as I dropped this, which probably actually explains why I bailed rather than pushing through Act 2. Maybe I'll give this one another try some day in the future when I don't have a shiny new toy to play with.
2020
2017
2018
Excellent atmosphere and vibe. Gameplay was quite good, for the most part. Ridiculous difficulty spikes towards the end caused me to switch on Immortality and One Hit Kills because I wanted to see where the story was going. Story was mysterious, but kind of up its own ass. Side mission boss battles were lame and I gave up on them.