After enjoying Bloodborne more than I thought I would, I thought I'd give the Dark Souls series a try with the third one in the series. Turns out, I still don't like Dark Souls. The slower-paced combat of Souls vs Bloodborne was boring to me. The world building is cool as hell, but I don't have the patience for these games, and I dislike the gameplay loop driven by checkpoints.

A neat action/adventure game with some cool storytelling tricks up its sleeves. It plays pretty well and the graphical style is cool. Nothing mindblowing here, but a fun game.

A good-looking reimagining/remake of the original game. I was having fun with this one, so I'm not sure why I abandoned it. The only thing I can think of is that Uncharted 4 must have come out around the same time I ended up dropping this.

I didn't play this enough to have an opinion on it.

Incredible game. The second best Uncharted (after 2). The set pieces are bigger, the acting is better, the gameplay is varied and allows for more of a cat-and-mouse stealth approach (which would be expanded upon even more so in The Last of Us Part 2). The expanded length doesn't hurt this game and is a welcome addition. The Pirate theme backstory is awesome. While 2 is my favorite Uncharted game, I think this is Naughty Dog's best game to date.

I actually spent more time in this one than I usually do for roguelikes. The bullet-hell top-down shooter gameplay was really fun and the guns are wacky as hell. This is one of the few roguelikes I feel bad about abandoning, but I know that I'll never go back to it.

Played this one for about 3 hours and then didn't touch it again for another 2 weeks, at which point I was so lost I gave up on it. I enjoyed Human Revolution so much that I still feel like I should go back and play this one at some point, so I'm not gonna mark it abandoned...yet.

The best racing game I've played. This game is brutally difficult, but nothing is more satisfying than taking a corner at a high speed drift and feel like you're going to lose control at any second but somehow you nailed it all for it to fall apart on the next corner.

Overhyped indie game where the puzzles are abstracted from the island. The "mind-blowing" feature of seeing the same puzzles in the environment wasn't anything special. Jonathan Blow is obviously very intentional in his design, but he's too far up his own ass to make something truly special.

This is a pretty cool 2D turn-based game that I enjoyed a lot and have no recollection on why I abandoned it.

Abandoned this one after about 10 hours for a similar reason as Mankind Divided. Additionally, I didn't like the transition to a by-the-numbers open world. I'd have preferred focusing more on the story and making the game linear.

Played this in pretty much one sitting with a few friends and had a helluva time trying to 3-star every level, which unfortunately we eventually failed. This is a really good couch co-op game.

The last Telltale game I played. It was good, but I don't really remember anything of it besides the fact that it crashed on my three times in the last 20 minutes.

Really enjoyed everything I played of this game, but the control scheme on the PS4 was pretty bad, so I eventually dropped it after 10 hours or so. I bought it again on PC, but haven't gotten back around to playing it again. One day. Thematically, this game is everything I enjoy: dark, gritty, brutal. The 2D turn-based action is good and I like the emergent storytelling the game enables with the psychiatric effects that occur with the characters.

Fairly average 2D adventure game that doesn't do anything good, but doesn't do anything bad either.