anchgu7
2018
One of the greatest games I've ever played. I completed everything in this game except for the Golden Strawberries. 2D Platformers are my favorite genre, but I'm very picky about how I want them to feel. This game nails it. From a level-design perspective, this game is incredible. The fact that the only special move you learn in the game is the dash, but each chapter is able to introduce new mechanics through the environment is something to be applauded. And it manages to tell a story about anxiety that is approachable for people who don't have anxiety to empathize with the main character, but also treat the subject with the respect that people with anxiety can appreciate. This is a special game.
2017
2018
2018
An incredible reboot of a beloved series. The combat is super satisfying. The story is captivating. The direction of the game is unique and works. The transition from top-down to over-the-shoulder worked wonderfully. I can't wait for the sequel. The only thing I disliked, but I think the sequel will make up for it, is that the epic boss fights were few and far between, which isn't something you expect from a God of War game.
2017
2018
Objectively, this game is really good. The web-swinging and Arkham combat are well done, there is a lot of attention to detail in many aspects, and it looks great. Subjectively, I didn't really like it. I disliked the story for a variety of reasons, I thought the side missions/open world activities were lame, and the mandatory auto-fail-on-sight stealth sections were ass. I'll still probably play the sequel, just like I played through Miles Morales, because I play most PS exclusives.
Ok, so this is one that I really liked up until I had absolutely nowhere to go, and felt like I was just wasting my time playing it. I think this was the game that made me realize that I like the idea of expansive metroidvanias more than I like actually playing them. It all comes down to the sense of progression, and for me, when that progression halts (or worse, is lacking entirely), I end up dropping the game. The map system in this game sucks ass. I have this marked as abandoned, but you never know, I may pick this one up again some day.
The scope and scale of this game is a thing to behold. The focus on hyper-realistic animations made this game so freaking slow-paced that I became bored in Act 2. That and the lack of direction of Act 2 made me drop it. Also, I don't need an entire horse management simulator baked into my open world adventure game. I just don't give a shit about my digital horse. Also also, I built my PC at the same time as I dropped this, which probably actually explains why I bailed rather than pushing through Act 2. Maybe I'll give this one another try some day in the future when I don't have a shiny new toy to play with.
2018
2020