I'll never understand the hype surrounding this game. It plays like ass. I beat 4 of the bosses and bailed.

One of the greatest games I've ever played. I completed everything in this game except for the Golden Strawberries. 2D Platformers are my favorite genre, but I'm very picky about how I want them to feel. This game nails it. From a level-design perspective, this game is incredible. The fact that the only special move you learn in the game is the dash, but each chapter is able to introduce new mechanics through the environment is something to be applauded. And it manages to tell a story about anxiety that is approachable for people who don't have anxiety to empathize with the main character, but also treat the subject with the respect that people with anxiety can appreciate. This is a special game.

This game is pretty decent. I enjoyed the hand-authored levels more than the digging-my-own-path sections of the game. Has a lot of charm.

I applaud the effort, but this game is pretty bad. The voice acting is trash, and the general gameplay isn't great. I'm happy they switched to a platformer-based game with It Takes Two, because that game is so much better than this one.

An incredible reboot of a beloved series. The combat is super satisfying. The story is captivating. The direction of the game is unique and works. The transition from top-down to over-the-shoulder worked wonderfully. I can't wait for the sequel. The only thing I disliked, but I think the sequel will make up for it, is that the epic boss fights were few and far between, which isn't something you expect from a God of War game.

Pinball meets metroidvania. This game is adorable, and way better than you'd think it would be. The pinball works pretty well, and the premise of being a dung beetle mail carrier is something that is wholly unique.

The 2D action in this game feels so freaking good. The artstyle is awesome. But, it's a roguelike, so you know that I didn't last longer than 5 hours. If somebody would make a roguelike where bosses stayed dead after you defeated them the first time, I might actually finish one.

Objectively, this game is really good. The web-swinging and Arkham combat are well done, there is a lot of attention to detail in many aspects, and it looks great. Subjectively, I didn't really like it. I disliked the story for a variety of reasons, I thought the side missions/open world activities were lame, and the mandatory auto-fail-on-sight stealth sections were ass. I'll still probably play the sequel, just like I played through Miles Morales, because I play most PS exclusives.

Ok, so this is one that I really liked up until I had absolutely nowhere to go, and felt like I was just wasting my time playing it. I think this was the game that made me realize that I like the idea of expansive metroidvanias more than I like actually playing them. It all comes down to the sense of progression, and for me, when that progression halts (or worse, is lacking entirely), I end up dropping the game. The map system in this game sucks ass. I have this marked as abandoned, but you never know, I may pick this one up again some day.

This game looks incredible, and the amount of narrative branches this game seamlessly weaves into the story is a technical achievement like no other. That being said, the story is pretty ass.

The scope and scale of this game is a thing to behold. The focus on hyper-realistic animations made this game so freaking slow-paced that I became bored in Act 2. That and the lack of direction of Act 2 made me drop it. Also, I don't need an entire horse management simulator baked into my open world adventure game. I just don't give a shit about my digital horse. Also also, I built my PC at the same time as I dropped this, which probably actually explains why I bailed rather than pushing through Act 2. Maybe I'll give this one another try some day in the future when I don't have a shiny new toy to play with.

I've started this one twice now, and never gotten further than 2 hours in. On paper, this game should be right up my alley, but for some reason I never stick with it.

The ridiculously long load times made me give up on this game. Also, coming off of Ghost of Tsushima, the melee combat didn't feel good, at all. I might pick it up again now that it has a native PS5 version, but the Soulsborne checkpointing feels pointless, so that might keep me away.

Super chill downhill mountain biking game.

Hysterical physics-puzzle game that becomes repetitive fairly quickly. Fun to play with a friend.