anchgu7
2016
Played Paris a lot with my brother over a holiday vacation, but never got into it again after that. I own all of Season 1 and Season 2 on PC now, so might eventually play through all of the episodes some day in the future. This is obviously a well-made game, and the Giant Bomb videos on it are some of the greatest content on the internet.
2016
2017
Fantastic RPG, but overly long. I was ready to be done with this game probably 20 hours before I actually finished it. Part of that is my fault, because the writing was so good that I wanted to do as much of the authored content as I could, but also, when it came time to finally finish the main questline, it felt like it just kept going. The combat took some time to get used to, but I enjoyed it. The Bloody Baron questline is still an all-time great questline. I never got around to playing through either of the DLCs. Although I did start both on separate occastions, by the time they came out, I had moved on to other games and couldn't be assed to remember how to play this.
2016
2017
My least favorite of the Supergiant games, but obviously a labor of love. I got through my first Liberation Rite, at which point the game opens up and becomes "just play til the next Liberation Rite is available," which lead me to dropping it. For most games, I need more of a sense of direction and progression to keep me playing. As is tradition, the soundtrack bangs.
2017
Same story as The Division: all of the friends I play with have other friends that they also play with, and outleveled me, leading me to not wanting to play by myself, so I ended up dropping the game entirely. I don't remember much of what I played, but I'm sure at the very least the gameplay is satisfying.
A welcome expansion to Uncharted 4. Chloe is a great character and deserved her own game. The Indian mythology backstory is great, and the gameplay is as tight as ever. The mini open-world section was a cool change of pace, but also not too big to overstay its welcome. I don't remember much of the big action set pieces of this one, but I think I'll replay this one some time soon.
2017
2016
Oof, this was a disappointing sequel. The lack of an engaging narrative left me wandering around doing nothing and eventually giving up on the game entirely. Also, as much as I enjoyed the Nemesis System in the first one, this time it felt like they were really shoving it into your face. Seemed like every 5 seconds you were running into a Named Orc, which would cause the game to take control for a cutscene, and that got annoying.
2017
This is the best walking simulator. The vignettes you play through are wide in their variety, and each of the individual stories hits hard. There are multiple vignettes that I still think about today, but the fish one is SSS tier. This game is an incredible piece of art, and I hate the the "are games art" debate.