Played through the first 2 levels. Enjoyed what I played but never picked it back up.

The transition to a top-down view worked better than I thought it would, but at a cost of the platforming being much more difficult. The game was definitely more combat-heavy, whereas I would've preferred more of a combination of combat with puzzles and dungeon exploration like the first 2 in the series. Luckily, the combat was really well-done. Playing as Strife made the game a top-down twin-stick shooter with different ammo types, and it was fun kiting enemies. Playing as War felt more or less exactly like Darksiders 1, which I'd say is a good thing. Creature cores were interesting at first, but is kind of bare bones; I didn't really feel the need to experiment because it didn't seem like play-style would change much. All I ended up caring about was seeing my power numbers go up.

Played through 9 of the floors before getting bored. This game has so much charm and great production values. But the gameplay didn't evolve enough for me, and after 9 floors of the same thing, I got bored. This will be a great game to play with future kids.

Enjoyed what I played of this one, but after 1 campaign, I felt like I'd seen enough of it. The "conversation" battles were an interesting marketing gimmick, but they didn't expand on the idea enough to make it different enough from regular battling. I guess deck-builders don't intrigue me enough, even with a heavy story element like this one, to keep me interested long enough to get through all of their content.

Too much time passed between gaming sessions and was unexcited to go back. Got about halfway through. Enjoyed what I played.

Presentation was great. Gameplay loop was fun. Difficulty was ridiculous (either a cake walk or dark souls). The story was so-so. Looking forward to what the developer comes up with next.