I love this game a lot, but having it next to entirely memorized from playing it for 15 years of life makes that a biased perspective. I encourage any gamer to at least give it a fair shot--looking off of an overworld map absolutely being fair to do for this game--but I'm not surprised by its reputation as the epitome of NES-era cryptic, counterintuitive clunk. If I didn't know the way through the game already, I probably wouldn't manage it just by playing.

This is Mario's Majora's Mask. Re-use of existing engine and assets to make something new, check. Experimental gameplay centered around a ticking clock, check. Cathartic boss fight where you become giant, check. And with all these Sunshine callbacks set to an actually free-form progression system, it's like if Sunshine was good, let alone a closer follow-up to 64!

My go-to recommendation for anyone who hasn't played Ocarina of Time is this version, on real hardware. Citra and the PC port can add all the fancy texture packs and QoL features they want, there's no way to replace the sheer intuitiveness of the touch screen and gyro aim together in one seamless platform.

You ever make a game so fun that it's your biggest hit since Bejeweled and gets your studio destroyed by corporate acquisition and bastardization?

Secretly the best HL1 expansion. don't tell the Opposing Force supremacists i said that

my halloween costume this year was sans yeah i like this game a lil bit

very cool game that makes me brain hurty owie ouchy

in seriousness, if this is what f-stop portal 2 would've been, it would've been a kickass game but disappointing sequel. glad valve course-corrected portal 2 and we still got this game later