The Mother series is full of love, from the first melody until it's over. Mother Earth was the first Mother song I remember hearing, it being Ness' and Lucas' victory fanfare in Brawl. Take a Time Passage from 2008 to 2020, Mother being the last game I played in the series. Coincidentally, I beat it the day before my great-grandmother passed away.

I want to preface this review by saying I've never finished a Zelda game and back in 2015 I believed this game would change that. I thought I'd find the three-day cycle and the entailing themes enthralling, but couple the time mechanic with the sluggishness of the first temple plus my puzzling apathy towards Zelda gameplay, and it had me feeling both jaded and stressed. My 3DS has met a terrible fate, for the analog stick has since began drifting wildly, so I sadly won't be revisiting this game.

The lack of portability really hurt the staying power of this entry in the series for me. Don't get me wrong, I enjoyed what few novelties it brought to the table and it's still an Animal Crossing game at heart, it just wasn't meaningfully distinguishable from its much more convenient prequel and sequel.

Smash on the go was a godsend (even if the 3DS is far from the best controller with which to play it), the roster was huge for its time (I must say I found myself missing some veterans, though), Smash Run was awesome (it should have been expanded on and featured in every subsequent Smash game) and customising fighters was unexpectedly entertaining. Let's just say I took two-hour shits for a good while after this game released.

This game hit all the right notes. It successfully iterated and improved on many of the fortes of the Pokémon Mystery Dungeon formula up to that point, and as such was bound to delight me. And delight me it did. That being said, Phanpy must be one of the worst Pokémon to turn into in terms of gameplay.

The mere thought of playing this game makes me want to play Smash Ultimate. If that doesn't make it clear why I don't play LoL nowadays (and haven't played it with any semblance of regularity for the better half of a decade), nothing will. What I found most gratifying about the game was theorycrafting possible synergies in the qualitative design of certain items when built by certain champions. Playing the game itself is an utter waste of time, you can easily satisfy yourself elsewhere.

Meme (so screenshot and musical video of caricatured friends and acquaintances) smorgasbord. "¿Sabías que... las vacas marrones dan leche con chocolate?"

I have a soft spot for this game and how it plays around its limitations. From the characters to the storytelling, it oozes pzazz like few others, which combined with the creative execution of decision-making and the episodic way it plays, sticking together on-rails shooter and hack-and-slash gameplay, evoke a feeling of made-in-Nintendo Bayonetta 2. Alas, by the time I played it my analog stick was already drifting and the online modes were gone, so I couldn't enjoy it to the fullest.

I can't say much about this game, after all, I only played it for a couple hours more than a decade ago. What I will say is that I remember dropping it on account of finding the way Mario controls awkward and the camera disorientating, an annoyance which holds true to this day whenever I come across footage of the game online.

As a general rule, I don't replay games once I've "beaten" them. Thus, despite being aware that for games such as Bayonetta the progression curve rides off beyond the end of the story, I wistfully don't devote to them the share of time they merit. Anyway, I had (regrettably) watched a Let's Play of the original and took great pleasure in Bayonetta's over-the-top antics, hence why its sequel was a blast even if I was far from mastering it (even then, Umbran Climax allows for mindless bashing).

More tame than Wild World but with a bunch more stuff to offer. Inasmuch as it always has you running errands and they rarely feel forced upon you, I'd call the soft progression system (on top of what growth was already there from the core Animal Crossing gameplay loop) a hit, a small one but a hit nonetheless. Furthermore, the new light customisation options were to my liking. I let my brother play the Animal Crossing games and I reckon this was the one he was into the most.

A near-unblemished (which is not to say bountiful, but unembellished) fencing game that no one wanted to play with me

I found this one harsher than its sequels, which might have been the case due to the limited item pool, or perhaps because I was less familiar with the game's inner workings