Good but overrated tbh. The novelty and visuals carry this game big time.

Real simple, but effective. Lacks content and gets old in like 10 hours though.

2014

This game to me seemingly is what the last of us to a lot of people, lol.

My love for this game goes beyond anything i've ever experienced i think. The thing is, i don't like jrpgs mechanically. I don't find the combat or movement fun. I don't like pixel art. I don't care for wrestling or anything like that. i found gameplay frustrating: manual saves in locations that force you replay some sections over and over, random encounters that don't jam with balance, without guides quite confusing as to where to go.
This was the story that won me over. I did not expect that depth, i did not expect that i'd relate that much. I understand the motivations of main characters and i even love some of them. Also, this is probably the best games covering addiction: it shows motivations that make you sympathize and relate with the person suffering. And it is a suffering. This game doesn't glorify addiction.
The elegant mix of humor and dead inside soul crushing story... This is very hard to pull off. When people do that, they usually produce cringe that kills the player-game relationships and makes it hard to care about the game (Y2K hellooooo). The setting is also quite rarely done right esp in modern gaming, and i think in this one the game author gave just enough detail to make it believable, but not enough to overburden the player.
The soundtrack is gold, although it's quite rough, it's has a unique sound and instrument arrangement, hits the themes of the game well.

God i want more games from this dude. They are art so far.

I don't understand the hype around this game. Just because it was shit and became OK doesn't make it a fun game. It's just the same loop repeated over and over again. Get on planet, mine stuff, sell stuff, build stuff. No real game goal. Sandbox games usually have strong overall mechanics or something really grabbing about them, i couldn't find anything here personally. Mining and flying is super fun but there is no point since there is no goal. I don't feel motivated to do anything in this game, and i consider myself a fan of sandbox games (minecraft, kenshi, project zomboid, etc).

god this is just incredibly mid. nothing special. steals everything from no man sky and star citizen, manages to be worse in every possible way. make no mistake, this is fallout 3 with space skin. there are no meaningful or well implemented space mechanics here. no fun flying. no good space combat. spaceships are just inventory slots with extra steps. the performance of the title per graphics is horredndous. it looks worse than rdr2 that came out in 2018. it looks worse than any AAA release for the past 5 years. honestly i knew this would be bad but this is something else. 17 hours of my life wasted.

I've only had 15 hours in game but i honestly really love it. The game is about two things: fight and craft. And it does these two things well without needless bloat like we see in many modern western aaa titles. The game focus is very strong here and dev resources were put precisely on the things that matter, instead of chasing a middle ground muddle of being meh at everything (ahem, ubisoft and santa monica). Combat is thoughtful and meaningful, the upgrades and grind for materials hasn't been tiring for me yet and i really enjoy it. While monsters have sort of a template with their attacks, they are still very well designed and intriguing to fight. Near every weapon in the game is very fun (ahem, ranged weapons), but stan great sword yassss 💅💅💅 While the art direction is pretty and beautiful, since it 's ported from switch to pc it looks like a 2012 game in a way. Doesn't bother me much though. Main gripe: this is my first MH title and the tutorial is ass. Awful. A lot of things are left out and i have to google them. Not a fan.

Grindfest. Cool mechanics and a lot of content, but too much random factors to be fun (for tanks).

THE vibes, shooting, depths of the gun system, cool companions, unique setting. I still hold this game dearly to my heart, but it's also frustratingly doesn't want you to love it. If would have been the best if not for the shortness on content, dumb bugs and god awful NPC outpost respawn system, that respawns enemies every 5 minutes. Malaria is also pretty controversial. But i will forever remember it for being innovative, brave and simply beautiful uncut gem.

basest videogame, one of the best in the commie killing genre

This is really more of a puzzle game, and a really satisfying one at that. There is no hassle to manage plumbing, roads, money inflow. This is just a self expression puzzle title with a very, very pretty graphics. There are definitely problems with the UX and UI, effect radiuses, highlighting, building stats display. It doesn't bother as much as it would in a game with monetary system.

A bit ugly to be completely honest, doesn't have the charm of simcity for example. It has all the elements but it never made me truly excited because of how meh my cities look. I think it's important for this genre to have a pretty looking presentation.

Feels like every dev of every action game ever claimed to be "like gta". This developer never said that and just made a game that feels like gta.

The developer of this game is pretty impressively good programmer. He worked for a very long time on this game,as far as i know parallel with creating great deal of custom tech for it. Impressive that he didn't give up. On the other hand, this game has a pretty cool concept, but the game design part (adequate difficulty curve, tutorial, progression, level design) of it is lacking. It's quite common for movement games to be easy to pick up and hard to master, this one though is hard to pick up and even harder to master. Often times it even felt like me completing a level was more of a luck (AI decided to act irrationally) rather than my own skill. That's not satisfying game design.

Doesn't play like an open world title, it's more like a third person shooter on a big map of nothing. It's very notable for it's story, which i agree is pretty good, but the middle part of it (hunting people over and over again) is pretty repetitive. I feel like Witcher 3 has this problem too, but it isn't as prominent because there are way more activities in the game, while RDR1 feels like a chore at times. It's a great game if you can overcome the tedium of meh third person shooter. I'm certainly let down because people overhyped this game so much. Gameplay is 5/10, while story is a solid 8-9. Reminds me a bit of GTA IV in this regard.