As far as compilation titles go, this one is severely unoptimized. There is horrible input lag on the SNES titles. There is sometimes severe slowdown when there are too many things onscreen. Saving is AWFUL. Rather than using dedicated save states, the only save points are when completing a level - the game only remembers your password. Because of this, custom button mapping isn't saved and must be reconfigured every time you boot up the game. You also aren't allowed to map several buttons. (I wanted to map my dash either to ZL or down, neither were possible so I had to go with L and replace the item switch button) There is no dedicated options menu to configure saving, checkpoints, and button mapping. Compare this with Mega Man Legacy Collection 1 and 2, for the classic series. MMLC1 had a rewind feature, and although MMLC2 didn't have that, there were still dedicated checkpoints with save states that you could return to. Both versions allowed the player to change the button controls on the fly. Also keep in mind that MMLC2 included Mega Man 7 - a game that also runs on the SNES. However, this game had no major input lag unlike the X Legacy collection and worked just fine with its dedicated Legacy pause menu. The games in MMXLC are unoptimized, lack accessibility options, and inferior to the legacy collections of the past. Capcom: you set a precedent, and then you failed to meet it. This is not acceptable. The base games are good, sure, and the extra content that is present is nice. But these emulation problems are not only easily solvable, but Capcom has literally solved them before with Mega Man 7 on Legacy Collection 2. This game came out in 2018. And I'm writing this in 2022. As of now, this title is still on version 1.0, meaning Capcom didn't even try to patch anything. SNES emulation is NOT hard. Do better, Capcom.

I got this as a gift years ago and hated it

It didn't stick with the simple point a -> point b formula established in the 2D mario games, but I don't think it matters when the output material is still really solid. I could point out some levels that I'm fond of but I think that Peach's Castle is one of the greatest examples in how a player should meaningfully explore a 3D space in a game. It's neat!

on my way to deliver the vaccine to corona mountain

2016

Disclaimer: I don't have PSN so I'm just talking about the singleplayer.

Even though I zoned out every single time a cutscene/story element was brought up, it doesn't diminish how much I like this game. Every weapon feels uniquely fun to play. Finding secrets was super rewarding and I never got tired of finishing enemies and upgrading my arsenal. It's a crazy fun feedback loop.

I haven't played Eternal yet but it's a good sign that most of the criticisms on this game are calling Eternal better in every way, to the point where they have trouble returning to this one. Considering how much I already like this game, I am very excited to eventually get my hands on Eternal.

I really struggled to click with this game. The battle system is cumbersome. Visions in battle were frustrating and broke the pacing. Some characters (and arts) are objectively better than others yet the game incentivizes you to mix all of them in order to max affinity. In general, the affinity and skill trees among party members felt restricting and I would have much preferred a standard skill point system or something. I enjoyed the story, for the most part. Although I will say that I vastly prefer all of the spoiler-y story bits presented in the endgame to the actual party members themselves. The smaller scale interactions between party members got downright annoying at times and the voice acting was super iffy (it's been memed to death at this point but it seriously just feels annoying atp). You will never convince me that Riki is a cute or likeable character. I think Shulk's relationship with Fiora made sense but there was literally no reason to turn it into a love triangle with Melia other than fanservice/JRPG tropes that I detest. And it ultimately contributed to Melia feeling like the most incomplete character by the game's end. Sidequests sucked. They were super boring and did nothing to meaningfully expand the world or entertain the player. The collectopedia and gem crafting were stupid. Rebuilding colony 6 was tedious. The final dungeon had such a huge difficulty spike that I switched the game to easy mode in order to circumvent it. I'm glad the easy mode exists, but I wish I didn't have to use it. There were so many instances when I wished there was a run button. The soundtrack was very nice, and the visual remaster made the game look very pretty.

To me, this game feels like a good story, but presented all wrong. I don't care for the battle mechanics at all, side modes never held my attention, and I always felt like I needed to push to the end without wanting to ever stop and smell the roses. I feel like this would have been better as an anime or something. What good is a competent story if it's not fun to experience?

I definitely understand why so many prefer this game to the classics. Wall jumping and dashing? Check. Hidden upgrades? Check. Iconic soundtrack? Check. Still one of the best SNES games and has aged pretty well for the most part.

Gets too much hate. The final boss is hell but otherwise I really liked this game. Finding the rush parts was a cool task.

the ice physics in chill man's stage and the sandstorms in commando man's stage took years off my life

fog of war is perhaps the worst game mechanic to ever exist methinks

It's crazy how much more seriously I can take these characters when they don't have cringe ass support conversations pretending to be anime high school students whining about their senpai.

This game is way too short but the content it does have is some of the best Mario content we've got in a very long time. I will forever prefer the focused level design of this game to the clusterfuck that was Odyssey. Its levels have personality and the visuals are great. I'm honestly just left wanting more.

Because it was intended to be released as a standalone product with no sequels, an entire open and closed story was written, leaving little room for plotholes (excluding 1-5). You can't say the same about the other two games in the trilogy. It's a great game that holds up on its own.

Liked the concept but it stressed me the hell out!!