95 Reviews liked by blocboyhima


This game is a tightrope act of balancing the most serious and most well written drama with the goofiest side content ever in a game. The most impressive part is how it manages to seamlessly flip flop between the two and makes everything worthwhile to do. No other game has brought me to the verge of tears with the most heartfelt character writing only for me to hire Michael Jackson into my real estate empire moments later. You can spend hours upon hours just messing around in the city, encountering silly characters, playing fun minigames and encountering silly characters by playing minigames. One of the most entertaining games I've ever played.

This review contains spoilers

Yakuza 3? More like YUCKuza 3!!! That's what i would've said if i disliked the game, but nah the most hated entry in the franchise that many people have told me to skip is actually goated as fuck? I did not expect that.

The costant blocking from the enemies is apparently only a problem in the remastered version, but i actually never encountered this problem during my whole playtrough, maybe it's because i played on normal difficulty?
The combat itself is really great, it might be a bit rough at the start but once you unlock more attacks and upgrades Kiryu becomes a very fun character to play as thanks to his awesome moveset, many weapons and his punches that feel satisfying. My only complaint about the combat is that you start losing heat WAY TOO FAST.

Besides the blocking another thing that Yakuza 3 gets hated for are the orphange sections, and i don't understand this complaint at all, in my opinion getting to know each kid was super awesome and they did an amazing job at making all of them memorable(Ayako is the best orphanage kid btw).

The main places of this game are kamurocho, Okinawa and morning glory. Okinawa doesn't have as many activites as kamurocho but it's a city with a very nice vibe to it, and i fricking love morning glory♥️.

The main story of the game is pretty damn exquisite. I really dig most of the characters introduced in this game.
I like characters that are your enemies at first but then become your friends a lot, so obviously i loved Rikiya and Mikio, ESPECIALLY MY GOAT RIKIYA!
I also liked Nakahara a lot and he actually becomes sworn brother with Kiryu in this game but for some reason rgg never brought him back:(
Kiryu is a great protagonist like always and i absolutely adored seeing him as a caring dad in this game, it was so heartwarming to watch a happy and peaceful side of him.

The villains in Yakuza 3 were alright i guess? Hamazaki was lame, Andre Richardson was lame and Kanda was... funny? However the main antagonist Yoshitaka Mine is actually an amazing character! It was really interesting how similar to Kiryu, he grew up as an orphan but Kiryu had people besides him growing up, but Mine had nobody and he never learned to trust people around him.

Hot take: the boss fights in this game are fricking great! This is probably the only Yakuza game where most of the bosses actually posed any sort of challenge. Joji Kazama, Goro Majima, Lau ka long, and Andre Richardson are all really awesome boss fights, but the best one is Yoshitaka Mine (this fight also introduced dynamic intros to the series and thats super cool).

My biggest complaint about this game are the stupid exposition dumps and the weak side content.

Last thing i wanna mention is that the music slaps. My favorite tracks are: fly, lyricism without tears, bruise, illtreatment, and crush and strike.

Overall i fricking LOVED this game! Great combat, awesome story, great boss fights, amazing cast of characters and great music.
10/10

Other than boxing/MMA, Tekken 3 remains the only fighting game that I've ever enjoyed. Maybe it set the bar too high, too early. The playable characters and music stick with you for generations.

A really fine game but ı think Its one of the most overrated games of all time

Game is literally incomplete without it

A phenomenally built puzzle game that competes with the likes of Portal 2. This is how you master a simple idea, which is so refreshing when current games are constantly reaching for 'bigger, better and bolder' with questionable success.

I made it through ~50% of the story and I just don't feel like playing it anymore.
Don't get me wrong, the start of the game was pretty promising and I was hooked, but the longer I kept playing, it just felt more and more boring/pointless.
As the logs suggest, I gave this game a chance for a whole month, but it just couldn't catch my interest.
This game keeps using these game-stretching techniques such as "Press R2 to open a door" or adding some meaningless cutscenes, which is unexplainably annoying.
By far the best thing about this game is combat. Clean and visually impressive combos, compared with pretty big range of customization. It is pretty good overall.
It's not THAT bad of a game, but considering how many other good games I have on my backlog list, I just won't bother finishing it.

One of the greatest experiences ever.

tyypit sanoo et tää on paras souls-like fromsoftilt mut ne on idoottei joten älä kuuntele niit

Deus Ex lite, like a fan game who thinks they understand what makes a Deus Ex game good but doesn't actually understand what actually makes a Deus Ex game good. Too many lost opportunities.

Definitely not a bad game, but not good one. If you are fan of immersive sims and Deus Ex games series, you won't regret playing it at least once.

game got me holding my breath like IM the one underwater. mf no

Rayman, I'm sorry I neglected you.
Oh, I never expected you to run away and leave me feeling this empty.
Your "YEAH" right now would sound like music to me.
Please come home, 'cause I miss you, Raymany.
(Rayman, come home)
Rayman, come home
(Rayman, come home)
Rayman, come home

I love this game dearly.

It's one of my favourite, if not my absolute favourite, games that Ubi has released in the last decade.

Is it a little cringy? Yes.
Is its approach to internet culture a little "how do you do, fellow kids?" Yes.
Does it try a little too hard to be funny at points? Yes.
Is it somehow sweet and sincere, in spite of all that? Absolutely, yes.

Much of that sincerity comes down to the cast of characters that make up DedSec San Francisco itself, including the protagonist Marcus Holloway (my personal favourite), engineering specialist and mask-wearing bad-boy Wrench, artsy activist Sitara, autistic sweetheart Josh and their man on the inside, Horatio. Together, they come across like a motley crew of ne'er-do-wells who don't exactly exude toughness and grit. However, that's definitely part of their charm and why they do most of their activism remotely, so it does work.

Compared to the first game, WD2 definitely does lack a strong villain, trading an old, intimidating mob boss with his hands on every part of the city for a douchey tech CEO with clout and connections. In some ways, he does fit for this particular story, but the stakes aren't quite as high for these characters as they were for Aiden in the first game.

To that point, I do take umbrage with a particular plot point where a certain character exits the story. It's clear from the buildup and the scene in question that this is the 'actions have consequences' turning point; however, this character isn't really brought up again past that point, and in the grand scheme of things, it doesn't seem to go anywhere, which is a shame.

Still, the writing and story beats are strong enough overall that these issues don't quite kibosh the whole narrative. I wouldn't say its overall as strong and put-together as WD1's story was, but the characters here are certainly more engaging.

Gameplay-wise, on the whole, I do enjoy Watch Dogs 2 much much more than the first one. Much of that is thanks to how beautiful and vibrant this
game's recreation of San Francisco is, especially in regards to dynamic NPC interactions and scenery. It sounds like Ubisoft is paying me to say this but you really can just walk around the streets, listening to the fantastic radio soundtrack and not doing anything besides that and still have a great time.

The rest of the gameplay's fun factor comes from how they've rebuilt the core mechanics of the first game here to an impressive extent. Hacking is no longer a one-button affair, and is instead its own mini menu with several sub options that each do different things to help you get through a particular area. Parkour is also way more fun than it was before. True, it's perhaps a bit slower since they focus on more flashy, acrobatic movements but it's just so fun to run into obstacles and see what Marcus will do to get around and over them.

When it comes to combat however, my feelings are mixed. Shooting is still more-or-less still foundationally the same as the first game and can be fun with its repertoire of weapons, however melee is a bit slower and, much like the first game, you don't have direct control over it and its just a one-button takedown.

My biggest issue with combat in WD2 though is ludonarrative dissonance. While I don't usually have a problem with this, especially when it comes to Uncharted games, as I understand you have to take some liberties with the story you've set and separate it from the gameplay so it can still be fun, here it kind of hinders this side of the game to a degree. Marcus doesn't seem like a cold-blooded killer like Aiden Pearce was/is and using the game's vast array of lethal weaponry on enemies, regardless of whether you feel they're deserving, just feels wrong and doesn't fit him as a character, or indeed the rest of DedSec too.

Thankfully, there are some non-lethal options in the form of stun weaponry, including guns and grenades. These do get the job done, but you need the extra ones that come with the DLC to even approach a level playing field with the enemies in the game's mandatory combat segments.

Weirdly also, Marcus's melee count as lethal takedowns and there is no option for a non-lethal version of it. The game doesn't even tell you this, either.

I call this ludonarrative dissonance, because that's all it is. Whether you choose to engage lethally or non-lethally has absolutely no baring on the story or Marcus's character development and is just there to give you more options. It's a shame that they opted out of keeping the reputation meter this time around as, in my view, this game deserves the use of it far more than WD1 did, since that game just canonically assumed that your Aiden was killing with reckless abandon anyhow.

Still, even though it sounds like I have big problems with WD2, I do love it a lot, certainly more than its predecessor. It could absolutely be a better game if you take my aforementioned gripes with it into account, but as it stands, it really is peak Ubislop open world goodness that I unabashedly enjoy.

8.5/10

I don’t give a fuck how cringe the story and characters are this game is so much fun to fuck around in.

Need the hacker phone in real life NOW.

What makes The World Ends With You so special is how it uses its medium and genre, which is often aimed at a specific kind of introverted youth, to encourage them exit their comfort zone. Everything from the story to the mechanics tells the player that yes, video games are cool and fun, but go out and experience life and interact with others too. The battle system is an extremely unintututive simultaneous dual screen action game, mirroring the difficulty of communicating and cooperating with others, but is also incredibly rewarding to those who put in the effort to overcome said difficulty. Just like real relationships. The progression system is centered on mastering as many abilities as possible, encouraging you to constantly cycle out your moveset and experience new ways of play. Difficulty can be modified on the fly, but you are incentivized with more and better loot for trying to make things as challenging as possible. There's a wide range of music genres, fashion styles, and youth subcultures influencing the game's setting, hopefully introducing the audience to new interests. The game even rewards you for not playing and going outside; just have your DS closed in your pocket as you go about your day. The message of the game truly shines because you can see the devs practicing what they preach: creating something so weird and different from the average RPG, basing its setting on real life locations and cultures outside of gaming. The World Ends With You is a title that does reflect this overall theme, but personally I think the original Japanese title illustrates it more beautifully: It's A Wonderful World. Go out and experience it.