73 reviews liked by blocboyhima


this is my favorite game ever and is the reason i got back into gaming after so long. one of my dads friends got me dmc 5 for christmas and i thought it was cool but nothing really stuck out to me. then after i graduated high school i downloaded the dmc hd collection of the playstation store and holy shit was i hooked. i’m really bummed out they cut out the whole gothic setting and aesthetic of the first two games as i much prefer them to the cheesy action aesthetic of 3-5. if you know anything about dmc 1 you’ll know the reason why the first game is so different from the others is because it started life as the prototype to re 4 and you could really fucking tell that. the fixed camera angles a lot of backtracking and the use of keys the music and it’s so dope and makes it one of the most unique action games i’ve ever played although some mfs complain about the fixed camera angles which i mean get good at the game lol. another thing that i like about this game compared to other dmc games how much less shit there is in the game. there’s only two devil arms and if you farm enough red orbs you should be able to get every move for alastor (i use alastor for mode and ifrits on hard mode and i would recommend the same) i get in later games it’s for replay value but honestly i would rather much just replay the whole game rather than certain levels. i also love how this game doesn’t throw a boss at you every level too it creates a new sense of pacing and it feels more realistic fighting the same boss three times i feel like this getting too long so i’ll end it with this. if you bitch about the underwater levels you’re fucking gay lol

completely kicked my ass. have a few issues with this (mainly the camera and that the final boss is kinda bad/unenjoyable, even if I only really dislike the first phase) but really I can't complain about a game that made me actually proud of myself for beating it. dante must die will take years off my life

a meteor fell in my house while I was playing this shit.

I hate living in Viseu so much

Dead Money is tragically one of Obsidian’s most flawed works. It has all the makings of a masterpiece, but sabotages itself at every turn.

Let’s start with the premise: the Courier is kidnapped by Father Elijah, the former leader of the local Brotherhood of Steel chapter, and taken to the Sierra Madre, home of untold riches and glory. The Courier, along with three other of Elijah’s hostages, must complete a series of tasks to gain entry to the Sierra Madre and, then, its vault, which contains a number of treasures. The maps are polluted with traps, deadly gases, and violent patrols, which helps set the tone.


The characters, story, and themes are honestly some of the best. Father Elijah, a figure already looming over parts of the base game and Old World Blues, is one of Fallout’s greatest antagonists, up there with The Master for sure. The tragic triangle between Vera, Dean, and Sinclair is really wonderful, too.

And then there’s the theme, which is all about letting go and moving on. Dead Money really hits a home run every time on this. Every character, as you’d expect, is centred around something in their life that they need to let go of, even the Sierra Madre itself.

For whatever reason, Obsidian wasn’t content with having a masterpiece, and decided to insert the most mind numbing awful combat and gameplay loop into Dead Money. It actually made me miss Old World Blue’s gameplay which is saying something.

How this came about will always be a mystery to me, but I guess I need to let it go.

God, this game was so fucking boring. Almost every single element about Uncharted 1 is as dull as dishwater. The puzzles are unimaginative, the setpieces & landmarks are superficially nice-looking but defined by boring visual ethos (ooo, brown-gray ruins, ooh forest level), the automated-ass platforming is not only uninvolved as hell but wound up ruining 'climbing sections' in games for well over a decade after the fact. It's all Tomb Raider but less effective, Tomb Raider for insecure chuds whose masculinity felt threatened by Lara Croft and would much rather empathize with a snarky psychopath who white-mans his way through everything. Nathan Drake's personality is Marvel quips and one-liners; apart from a somewhat-endearing nerdy affinity for ancient history (and even that never threatens to feel truly 'geeky' because god forbid Nathan Drake be a filthy history weeaboo), Nathan Drake has absolutely zero humanity or depth outside of casual murder and sarcasm. His old adventurer buddy and intergenerational friend Sully "dies" in a confrontation with some asshole venture capitalists, and five minutes later Nathan Drake is quipping with the white girl the game wants to ship him with. And then when her life is in danger after the two get violently stranded and separated, Nathan Drake's focus shifts towards following some clues about his latest treasure hunt instead of prioritizing the actual human being in danger at that very moment.

He is the definition of toxic masculinity, concerned only with himself and his interests while still being painted as the lovable hero and role model. Lara Croft may be a privileged, rich white girl, but she's also an intelligent, empathetic humanist with friends she cares about losing and (usually) legitimate threats to deal with. By contrast, Nathan Drake's adventures are little more than vanity projects and power fantasies where he gets rewarded with bros, hoes, and untold riches galore in spite of his inherent lack of humanity, empathy, and class. It's satisfying to see Lara defeat her jackass enemies, but it's unnerving to see Nathan gun down scores of minorities and thugs just so he can live out his "modern-day Francis Drake" wet dream fanfiction. He'd be a compelling villain in another world, but in the current, flawed reality we live in, he's a blandly-written and unlikable manchild we're supposed to idolize. The combat also fucking sucks and I can't even remember a single tune from this game. Man, I hated this more than I thought I would. Absolute chudpilled drivel

This remake takes everything that made the original game special and throws it all in the trash. Not only is the soundtrack worse (color your night and its going down now are the only better ones), but Tartarus, which was the only part that needed to get better (although I didn't find it boring in the original game), feels and plays worse because the floors are bigger and slower to go through and the enemies are too easy to fight and avoid, so, unlike in the original, I didn't feel the need to fight at all.

The overworld doesn't look interesting anymore, and all the atmosphere of the original is gone. I just feel like there are too many people, and that the isolated and lonely look that the city had in the original was better because it set the perfect tone for the story and its themes. The voice acting is worse, with Akihiko's voice sounding too deep (and in general, the whole cast sounding a bit worse, imo); the new in-engine cutscenes that replace the animated ones are executed badly and lack emotion, for example, the intro scene, which was, at least in my opinion, one of the best ones, gets ruined because of Yukari talking and ruining all the tension that was created in the old one.

I don't think I'll ever understand the hype for this remake since almost everything that it tries to improve was done better in the original game. 

olis 3 tähtee mut koska adachi on olemas se saa 3.5 tähtee

Joshua carries this DLC hard

I went into this somewhat blind and only knew this game was a "video game adaptation of Gone Home" - Dunkey

It was a fun short but fun interactive experience, I wouldn't say it knocked my socks off but the way the story ties into the gameplay was pretty novel even though it felt obtuse at times.

I think I may be missing something because there wasn't much weight to each of the stories but you could attribute that to my speedrunning mindset whilst playing the game.

The environments were extremely detailed and it was fun to see at the visual cluserfuck (I say this in a good way).

I really hope something like this gets remade in a more... hmm... meaningful way? idk lol, it's better than a visual novel?

Take your mind back to an easier time. 2014 feels like just yesterday, but was 10 whole years ago. I can still remember the day that i downloaded this games beta. That day will live on forever in many of our hearts as the worst days of our lives. The day that addiction set root into our bodies, and took over our minds. This game was like an abusive relationship, and we all had Stockholm syndrome. Many long nights trying to complete the Vault of Glass, all to never get a 30 light helmet to drop. The whole first year of this game with no gjallarhorn or fatebringer drops. Except for 14 whole days before the release of Taken King, and they then would become obsolete. Many long days of trials runs to only face people using keyboard and mouse, or the inevitable lag switch. And one long year later, the Iron Lords opened their doors to us, and ushered in an era of warmth, and joy for the community. However, something on the horizon was brewing. Something to bring all manor of mortal men to their knees. Soon, Destiny 2 would arrive

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