The run 'n gun style stages feel half-baked in comparison to the boss fights. The structure of the game would work better if it was akin to Treasure's Alien Soldier rather than haphazardly broken up into disjointed segments through the world map.
A what if scenario wherein Westone develops a Monster World sequel on the Sega Saturn. One of the retro-throwback games that truly "gets it". All-time favorite "Metroidvania".
Perpetually slept-on Metroidvania style game, way better than Konami's early stabs at the genre-- play this side-by-side with Castlevania II and see which one you enjoy more...
One of the earliest "Metroidvania" style titles and it outclassed its contemporaries and successors. Some of the dungeon design can feel a tad cut-and-paste but the mechanics are a blast and the music is chock-full of classics.
A Konami classic that falls short where the rest of this franchise does: unforgiving and crippling loss of power-ups upon death. Depending on where you die, certain checkpoints make the game near-impossible to progress from. Brutal.
Pretty compelling giant-robot action sections sandwiched between some of the most rote platforming of a console generation overcrowded with rote platformers. Half is a serviceable action game with good music however.
Will I ever finish? Why do I keep doing this? Does the sun still shine on the place we call Earth? I don't know, but everyone I know is still on here. In this place.