1053 Reviews liked by brockreiher


Every now and then a game will come around that completely changes the way you think about a system or genre. Elite Beat Agents is that game for the DS.

For the most part, the DS touchscreen was used for either a unique (but often worse) control scheme (such as using it for movement in Super Mario 64 DS rather than a traditional pad or joystick), cheap gimmicks, or was regulated to being the "menu" screen (or map in some cases). Rarely did it feel like the game "wouldn't be able to exist" without the touchscreen. Elite Beat Agents is not one of those games.

The gameplay involves touching rings in time with the beat of a song, with some twists here and there to keep it from feeling like they just replaced the classic DDR mat with tapping a screen. It is a game that only exists because the DS had a touchscreen, and honestly it alone justifies the system for having it. It's not the only game that utilized the touchscreen in a new and innovative way, but it is one that always sticks out in my mind when I think of "games that defined a console". When it comes to DS, Elite Beat Agents (and its predecessors in Japan) perfectly showcase what the DS is all about.

Full of Nintendo charm, gameplay that will keep you coming back for more and designed to take full advantage of the system's unique capabilities, Elite Beat Agents is a must play for any DS owner.

If you don't mind listening to some Japanese songs, Osu! Tatakae! Ouendan and its sequel are also 100% worth trying out. You don't need to understand the lyrics to have a great time with these amazing rhythm games.

just play God Hand instead

The “Earthbound / Xenogears / Jet Set Radio / Donkey Kong Country fan excited to finally play the game” meme, but it’s me and Ridge Racer Type 4. As a big DnB fan, I’ve been moving in circles to this soundtrack for well over ten years, but for some reason never had the wherewithal to actually spend 5 minutes downloading the ISO and experiencing the free video game this classic album came with. Getting the disc was one thing - configuring DuckStation to a satisfactory specification was a whole other. I’m generally not too picky about how my games emulate, but something about Type 4 just demanded I tune my machine to neon-smooth sheen, and it paid off by miles - I got my shaders and filters and scaling playing just right for the pixels to bleed together and brake-light after-images to leave a lasting impression. Few games this short can stick around for so long - you can breeze through this in an afternoon, and will come back for more afternoons in the future. It’s the one for me!

A game for people who have the highest tier of Waypoint membership.

Honestly one of the most enjoyable games to just run around in and explore! Delfino Plaza and each level have a weird yet beautiful charm to them that I love returning to, as though I am embarking on a tropical vacation once again. There are a few missions that I absolutely dread having to do though and since you aren't allowed to do missions out of order for the most part, at some point you have to play through some bullshit broken missions that feel like they weren't tested as thoroughly as the rest of the game.

this game shouldn’t work but it really, really does. the atmosphere of this game is completely unmatched to this day

While it lacks replayability if you aren't a hardcore player, everything else about SSFIV is perfect. The roster of classic and new characters especially. Better than V in every way other than graphically, and even then not by much. Arenas are memorable, characters are bursting with charisma and style, and the paint splatter art style fits perfectly. Still wouldn't recommend to non-fighting game fans.

The GBA version is far superior in graphics, smoothness of gameplay, and revised musical score.

I attempted to Transmogrify the fanfiction "The Subspace Emissary's World Conquest" several times. On all set ups, the computer crashed

The game is awesome

None of this is good, Vector. That's why it's called war.

haven't played this just wanna say the people who worked on this game were fucking creeps to one of my friends so fuck youuuuuuuuuuuuuuuuuuuuuuuuuuuu

even if you're enough of a scumbag to ignore the rape allegations wrt the creator (https://rivalerose.wordpress.com/why-i-left-the-fight-knight-project/) you gotta admire the alt-right loser devs literally using the resulting controversy as a marketing ploy while the team digs themselves deeper

anyways go donate to charity instead of buying this game.

Breathakingly beautiful game with a really soothing and pretty soundtrack. Admittingly there's not much more to it than swimming around and petting fish/animals, but if that's what you're into, it's a really relaxing time.

The gameplay got a bit grating after awhile, but the new characters and story was pretty fun. Didn't feel like the Phantom Thieves bounced off each other that well this time round, and Morgana and Futaba are still not good characters.