burnoutenjoyer
2018
i'm in a place where this game (along with 1 and 3) is objectively good and is everything i could've asked for a follow up to blood money but I just can't have fun with it, maps are too big and missions are too time demanding if you want to get a silent assassin rating (and i'm too proud to get anything but), I would have loved this 8 years ago but I just don't have the patience, energy nor time for it anymore. life fucking sucks.
2018
2010
2019
2017
2004
to me, video games are technology at the service of entertainment. this game excels at that. criterion and ea at the height of their powers drop this absolute bombshell, their very own commercial engine - renderware (persona 4, gta3), displaying beautiful landscapes, cars that deform in real time at perfect 60 fps even on ps2, only to reassert their dominance the following year with 'black'
gameplay is incredibly tight, every race is just so fun it leaves you wanting more, cars physics are on point for the kind of game it is and the speeding sensations, along with the sound design keeps you on the edge of your seat all the time. It's a very addictive video game and feels like a straight evolution of the racing arcade genre into a format made for home consoles, with its own hooks to keep you from boredom
the soundtrack is a very divisive part but personally i've grown to like it, perhaps because it's rather difficult to ignore. I always turn off the annoying DJ however
as for the car selection I love how it's divided in classes where the models are different (unlike revenge, for example), and i like how they're directly referential of their real life counterparts (say, indy racing, f1 or gt1 models). there are subtle but noticeable differences between each model within the same category
the only real downside i can think of the game is there not being enough tracks, there are just 3 regions that are pretty much 3 large tracks that are cut down into smaller circuits. I feel it's not enough and after playing it for so long i just wish there was more to it. read somewhere the game was developed and released in just under a year, so guess that's a consequence of it
as a footnote, the crash mode is decently fun and i like how its kept separate from the racing modes and neither bars you from each others progression (actually my first time i only played crash mode), and some of the takedown trophies required for 100% are an absolute pain in the ass i dont want go through ever do again
so yeah there isnt much i cant say that hasn't been said yet, i really love this game and think it's an absolute masterpiece, easily one of the best racing games ever made if not one of the best games in general, i hope the people who worked on it are proud of their work, it's just that good
gameplay is incredibly tight, every race is just so fun it leaves you wanting more, cars physics are on point for the kind of game it is and the speeding sensations, along with the sound design keeps you on the edge of your seat all the time. It's a very addictive video game and feels like a straight evolution of the racing arcade genre into a format made for home consoles, with its own hooks to keep you from boredom
the soundtrack is a very divisive part but personally i've grown to like it, perhaps because it's rather difficult to ignore. I always turn off the annoying DJ however
as for the car selection I love how it's divided in classes where the models are different (unlike revenge, for example), and i like how they're directly referential of their real life counterparts (say, indy racing, f1 or gt1 models). there are subtle but noticeable differences between each model within the same category
the only real downside i can think of the game is there not being enough tracks, there are just 3 regions that are pretty much 3 large tracks that are cut down into smaller circuits. I feel it's not enough and after playing it for so long i just wish there was more to it. read somewhere the game was developed and released in just under a year, so guess that's a consequence of it
as a footnote, the crash mode is decently fun and i like how its kept separate from the racing modes and neither bars you from each others progression (actually my first time i only played crash mode), and some of the takedown trophies required for 100% are an absolute pain in the ass i dont want go through ever do again
so yeah there isnt much i cant say that hasn't been said yet, i really love this game and think it's an absolute masterpiece, easily one of the best racing games ever made if not one of the best games in general, i hope the people who worked on it are proud of their work, it's just that good
2016
2017
i find the fact you cant save at home (but instead from the pause menu) absolutely mindboggling like holy shit, way to break the comfiness
pretty okay game, very charming but also features some of the most obnoxious sections i've ever played in a video game (looking at those missions locked in jupiter style) . feels like a 2 generation leap from the first game but still manages to regress in the mission design aspect
pretty okay game, very charming but also features some of the most obnoxious sections i've ever played in a video game (looking at those missions locked in jupiter style) . feels like a 2 generation leap from the first game but still manages to regress in the mission design aspect
2012
2017
this and uncharted 4 are shining examples what i call the modern naughty dog torture
you're forced through neverending boring, painful sections just hoping for that fun, well crafted shooting sequence to show up again, and said sequence doesn't even last long before the beatings begin again
what an experience
you're forced through neverending boring, painful sections just hoping for that fun, well crafted shooting sequence to show up again, and said sequence doesn't even last long before the beatings begin again
what an experience