callisto_2728
1987
i love it when rockman says "let's rock!" and rocks all over those guys. its good because its mega man, which as a series has great level design, music, and good general design choices. but it suffers from first game syndrome in the sense that the movement feels less smooth and there are random janky difficulty spikes much like in other NES platformers. tied with 8 for my least favorite of the classic series but still a good game. has a good soundtrack but easily the worst of the classic series (except 11 which i havent played)
classic shit. managing your resources made not only the monsters but also yourself into an enemy. sound design is great, monster design is good (even though theres only like 2), and the story is fine but only really matters for the first and the last 10 minutes of the game. plenty of monsters in awkward spots to scare you, which is appreciated. biggest issue is i wish the environments had more variety, it starts to feel monotonous as you progress
2015
2013
really nice production value and sprite art. buying upgrades and prestiging feels more satisfying than in other idle games for some reason and i enjoy some of the side mechanics. however once you unlock spells, progression just becomes waiting for a golden cookie to spawn and casting a spell to get another one to spawn and praying you get a good combo so you can make a weeks worth of cookies in 2 minutes, ie, progressing requires good rng, which is annoying. so instead of a 4 1/2 it gets a 3 1/2
2015
best story/themes out of any horror game ive played, has great environment design, and can be very scary when it wants to. an impressive horror game from a production standpoint and one that i will likely revisit every several years. only significant issue is the gameplay itself being just okay compared to some of frictional's other titles. its mostly a walking simulator with few things to interact with, nor is there any resource management like in amnesia. also the monsters are great but i wish there were more of them
as someone who enjoys competitive smash ive probably gotten 1000+ hours out of playing and watching this game. ive never played another fighting game with movement and controls that feel as good as ultimate's. the buffer system helps a ton with comfort and accessibility. also, with 90 something characters theres so much variety and i still find myself learning new things about the game. playing casually with friends is also fun and results in a lot of hilarious interactions
2003
2001
2003
2012
sure it's different and definitely more lowkey than the other games but it's still awesome, its a nice change of pace playing as a human being where death lurks around every corner instead of a roided up angry dude who can rambo his way thru armies of demons (as awesome as that feeling is). definitely enjoy the tension this game has to offer, especially on the higher difficulties
2018
snappy and responsive platforming with a very good difficulty curve. a ton of fun to play and master. beautiful level designs and a lovable main character with a nice supporting cast as well. only negative thing i have to say is that a few obstacles you come across which are pretty annoying to deal with. but it's basically a perfect precision platformer in every other respect
2020
only rated lower than the other doom games because of some annoying bugs (i played it right on launch so they are probably fixed by now) and it has THE worst enemy in the series, that being the marauder. even after you figure out how to deal with their stupid finicky asses they still aren't fun to fight at all and i dreaded every encounter with them. other than that it has the best level design in the series and is basically as good as doom 2016
2016