callisto_2728
2006
1987
i love it when rockman says "let's rock!" and rocks all over those guys. its good because its mega man, which as a series has great level design, music, and good general design choices. but it suffers from first game syndrome in the sense that the movement feels less smooth and there are random janky difficulty spikes much like in other NES platformers. tied with 8 for my least favorite of the classic series but still a good game. has a good soundtrack but easily the worst of the classic series (except 11 which i havent played)
1989
1993
1990
2015
best story/themes out of any horror game ive played, has great environment design, and can be very scary when it wants to. an impressive horror game from a production standpoint and one that i will likely revisit every several years. only significant issue is the gameplay itself being just okay compared to some of frictional's other titles. its mostly a walking simulator with few things to interact with, nor is there any resource management like in amnesia. also the monsters are great but i wish there were more of them
1999
such an incredible platformer, has some of my favorite level designs in any video game. collecting and utilizing the various gadgets you get gives the game a great sense of progression and its so satisfying to use them to discover and traverse new areas. also the music is unforgettable. truly a bangin masterpiece on the ps1
2003
2004
only problem with this game is that getting the good ending is very unintuitive without a guide, other than that it's a 10/10 game with great music and gameplay, good story and characters, and very charming design choices. for a free game that one guy made in his free time it's incredibly good and is way more fun than a lot of other games ive played in my life. you can feel the passion and creativity put into this game at every turn. this is the kinda shit im talkin about
as someone who enjoys competitive smash ive probably gotten 1000+ hours out of playing and watching this game. ive never played another fighting game with movement and controls that feel as good as ultimate's. the buffer system helps a ton with comfort and accessibility. also, with 90 something characters theres so much variety and i still find myself learning new things about the game. playing casually with friends is also fun and results in a lot of hilarious interactions
1991
2012
for the first several hours, i was very frustrated with this game mainly due to my stubbornness in playing overly defensive. enter the lady butterfly and genichiro boss fights, which breathed a new life into my experience with this game. i learned to read enemies' attack patterns, parry everything, and pick and choose my opportunities carefully. having just taken down the monstrous final boss last night, i feel like ive climbed a mountain i once thought insurmountable. i genuinely feel that my skill level in games overall has gotten a bit better because of this game. this probably has the most satisfying combat ive ever experienced in a game, amazing visuals, great music and sound design, a good story, and epic enemy and boss designs. however, a couple of points in the game were very annoying/had obtuse solutions like the second snake encounter in the cave, or were underwhelming, like the folding screen monkeys fight. also while it didnt affect me much i think dragonrot is one of the dumbest design choices in a game ever as it only serves as a slap in the face to new players trying to get upgrades - i say this because you unlock the ability to get rid of it about 1/4 of the way into the game. that said, i found myself occasionally redoing some of the boss fights just for fun even after i finished the main story, and any game that can get me to do something like that earns a spot in my top tier. will be going for all achievements in the meantime.