Persona 5 Strikers is so much better than I expected it to be.

It manages to be it's own thing, even though it is based on one of the most influential JRPGs in the recent years. It's stylish, well written and full of charm throughout the entire runtime.
At first, I was upset that Strikers follows the same structure as P5 and Royal, while directly reusing some of the story set-pieces and character constellations of the original. This became especially apparent during the second dungeon of the game.
I came around on this because of the missing confidant system and how the villains were used to build little character arcs for some of the rather under-cooked characters of P5, like Haru for example.
This formula breaks up as well, once the story progresses to the 4th dungeon, whereupon the main focus shifts onto the newly added characters. Those were surprisingly likeable and so much better developed than I initially thought they would be. Both of them are now among my favorite characters in this game.

I really liked the gameplay, although I agree that the SP-System is flawed. This is still the Musou-game I had the most fun with, so I am totally satisfied with how Strikers feels and plays.

The second half of this game REALLY hits in my opinion and I think it is the single best Persona spin-off yet. It takes it's charm from Persona 5's amazing visual and audio-visual presentation not only without ever feeling cheep, but also while building upon that and creating something truly unique.

I have actually never played curious village before on my DS, so coming back from the unwound future and newer installments, this game took a little getting used to. That undeniably stems from it being the first in the series and lacking the budget the later installments had.

It took me 3 years from starting it for the first time to finally completing it, even though it just took me 10 hours from begin to finish. This is probably also due to the fact, that I never really got into playing full video games on my phone. I'm glad I created a new safe and pushed through this year though.

The story is one of the weakest (at least from the ones I played) and takes it's time until it really gets going but it has a cool twist and overall is still quite enjoyable.

The puzzles were solid throughout, although I prefer the more contextualized puzzles in the world that are directly tied to the main story or reaching a new area instead of the ones where someone goes: "Hey, this reminds me of this one puzzle, about...". This is one of the most famous lines out of all the Layton games and rightfully so. I do enjoy this because of it's charming character, don't get me wrong but this game has significantly less of those bigger ones than any other Layton game I played.

Overall this is a fun, easy accessible and cheap charming little game with a wonderful soundtrack, which laid the foundation of the later installments. It's worth picking up, whether it is out of nostalgia or curiosity to see where it all started. I liked it :)

This is one of the worst fighting games I've ever played, but it's with furbies. The single player content is a pure grind fest with no story, it took us at least 30 attempts to join an online-match, the stages are horrible but the artstyle's kinda cute ngl. The soundtrack is an absolute banger and yk... you get to fight with kirbys which is also kinda pretty cute.

In conclusion. Cute game, deserves a cute 5/5

It takes two it the single best co-op game out there!
The amount of creativity and variety found in this game is mind blowing. Even more unbelievable is how fast all the different gameplay quirks are abandoned again to make space for new mechanics and ideas to thrive.
I don't remember a minute where I didn't have a smile on my face, playing this. Adding to all of this is the amazing art style and charming writing that is well paced and entertaining throughout.

This is an absolute must-play for friends. Video games at their peak.

The open map and sense of exploration found in this game are simply the best part of it and too many people don't realize that. This, the gameplay and the soundtrack. OHHHH the soundtrack <3

Also my introduction to SMT and a brilliant one at that. I fell in love with the world-building, Tokyo and the depressing atmosphere. I see all the complaints about the characters in this game, but I'm actually very glad they didn't make them the focus of the story and instead let the world tell the story. It's a logical design decision and didn't bother me at all while playing.

Currently my absolute favorite JRPG. Can't wait for V

It's all I never knew I needed. I cried and fell in love with this gem forever.

I was actually really looking forward to this, but got more disappointed the further I played.
The main gameplay mechanic is quite a cool idea, but in practice, it's more tedious than anything else. Walking for at least a minute to test out a possible solution for a puzzle, because leaving the Maquette takes forever and if you combine that with the fact that you can't sprint, you will quickly get annoyed by the amount of running around you'll have to do.
Some of the puzzles were too abstract for my personal liking and I had to look them up online.

Also, I didn't like the story as much as I wanted to. It all boils down to a certain story-telling decision I personally don't like which, if removed, would elevate the game a bit for me personally.
I also ran into quite some technical issues on my PC, including a bad performance on a PC that should easily be able to handle this game.

It had some nice moments and a clever puzzle or two, but overall I can't say I particularly enjoyed it. I mostly kept playing because I knew it wasn't that long and just wanted to see where the devs take the experience.

Really elevated my enjoyment of the first game, which I already loved.
It's beautiful, scary and blew my mind at the end. Especially the discussion I had with a friend after finishing it, made me appreciate it even more.
I love the Little Nightmares series and am already praying for a 3rd one.

This has to be the absolute worst PC-Port I played this year.

Okay, back when I was a child, I played this on my DS and absolutely fell in love with FFIII, it's music and yes, even the aesthetic of the remake. It was my third Final Fantasy after 8 and 7.

So because I finished 5.3 of the Shadowbringers expansion for Final Fantasy 14 lately and got overwhelmed by a wave of nostalgia for FF3 because "Eternal Wind" played all the time, I wanted to go back and play it for a couple of hours to see whether I would still enjoy it.

I bought the steam port of the DS Remake years ago, so naturally I went with this, as I was familiar with this version of the game already. To my disappointment, it turned out that the PC version is an absolute lazy port of the Android Port of the DS Remake. I wouldn't mind the floating PNGs all over the place, if the rest would've worked as it should but the sound quality is absolutely abysmal. After one minute in an area, the music starts crackling really bad to a point, where listening to the in my eyes perfectly alright and at times great soundtrack, is atrocious and gets straining really quickly. I refuse to play this horrible version any longer, even tho I still believe I would've enjoyed at least the first few hours of this game, before it becomes grindy and tedious.

Probably the best that came out of Final Fantasy in last 20 years without competition. ~ you may continue scrolling now

For me, who played 700h solo FFXIV, this expansion is nothing short of a dream come true.
Sure, it's still a MMORPG, so the quest-design is exactly what you'd expect of such. The presentation on the other hand is in FF-fashion incredible and the best XIV has ever seen. Masayoshi Sokens's music alone would be worth the price, but they also included an amazing story campaign alongside it.

About the music though real quick. It is beyond me, how 100% of the music is this great and how every piece fits it's respective usage. The illegally good mix between punk-rock battle themes and beautiful, epic and emotional orchestral tracks is what really stuck with me, whenever I was not actively playing. Masayoshi Soken is a genius and this is his best work yet.

The decision to let the game take place in a self-contained world, to explore the character of Emet-Selch for example was great, because it opened up many new possibilities for scenarios and character development, which Natsuko Ishikawa utilized to their full potential in my opinion. Emet-Selch is also probably the best written Final Fantasy villain to date.
I really liked the 4 big areas in this expansion. Some definitely more than others, but I also liked that at all times you, the player, have a clear goal to work towards, which helps to create a clear sense of structure and establish a deeper connection to the world.

I'm writing this review after beating 5.3, because this is where you leave Norvrandt and therefor could be called the end of the the "Shadowbringer-Arc".
I'm also just dipping my toes into the endgame content, but what I've seen so far is amazing. So are all the dungeons and boss-fights throughout the campaign.

I do love this game, it is amazing, please play it

It became somewhat of a comfort-game for me and after my 7 hours of playtime, I'm confident to say I have not become even one bit more organized in my personal life.
But that's okay, I will come back whenever I need a distraction from the outside world. With a good podcast, I can easily sink hours into this title.

It felt physically painful to play this at times. The B,C and D routes could've been an e-mail (I'm not talking about the change of perspective for the different bosses). Playing through the entire second half of this game for at least 3 times made it way less enjoyable for me tbh. Not every game has to be fun of course, but a lot of the character moments and especially the added scenes in route B lost meaning over the C playthrough, because all I wanted was to get to the ending as soon as possible. If the B route stayed but it was possible to obtain all the endings B,C and D through just re-doing the last boss, this would have made this game a whole lot better for me personally.

I think this game does overstay its' welcome where it could have been avoided.

With that out of the way do I want to say, that I somehow still love NieR Replicant. The beautiful environments, music and character-development make it an unforgettable experience, I never want to play again in my entire life. Literally the first thing I did within an hour of beating the game was selling it to someone on twitter.

Again, I love a lot of the aspects of this game. I also don't regret seeing this journey through to the end, especially with the newly added E ending, that finally gave me what I was looking for.

I do not recommend anyone to play through every ending of this title. I did it anyway and can finally rest in peace after almost losing my sanity multiple times during the third playthrough.

The E route had me almost crying twice because...
1. ...the part of the game I had to redo to reach the 'true ending'
2. ...one particular story moment involving a cook-book

Don't play this game, seriously!

An incredibly creative rhythm game with brilliant maps and a cute story about the sadly very real issue of the privatization of hospitals and overworked staff.

It might seem simple when watching gameplay, because it's a one-finger rhythm game, but the reality is, that it's one of the most mechanically interesting ones and can be quite hard on the last boss and in some of the optional night levels.

The rest of the game is rather simple but incredibly fun and charming. Everyone without epilepsy should try this game!
I can't wait for the rest of the levels to release during the early-access. The soundtrack is full of bangers, prepare your ears!