Metroid-vania? More like HOLLOW-vania, bitch! I'm still amazed that 3 dudes created all of this. It is, at the same time, an easy speed-running game and a easy I'm-f*cking-lost game. It's easy when you know what to do and where to go, but difficult for those who are still learning. And the atmosphere, the story hidden in the walls (uhm, literally) of the dead kingdom, that is what sells everything and make you FEEL the game, not just beat it. The combat is fluid and half of the bosses are really really good, and for the cheap price of 0€ you can battle them in a DLC.

I bought the physical copy for Switch and includes a quick guide with drawings and a thank-you letter. It's so awesome. The unique flaw the game has is the secret-good-juicy ending, because for you to see it you have to suffer the toughest and unfairest boss in the game. Still 10/10.

I think it's the most underrated expansion of all. Yes, we got WotLK, Legion, but this is top 3. Sure, at first it didn't seem like a big deal, but when the final chapter was released, DAMN. For the Horde players perspective, sure it got emotional.

Also, the landscapes were stouning. They gave me peace when I flew over them.

The ultimate idle game: is not about growing numbers only, but travel all regions in the Pokémon universe and beat their champions. This purpose gives meaning to the training and the growth of numbers. Also, there are many secrets and alternative forms to be discovered.

It's a real shame that a well done game, with outstanding graphics and amazing sound desing, was held by the putrid hands of EA and was limited to multiplayer. The original Battlefront 2 had single player and had the exact same content in multiplayer, in lobbies that you could join on. If this game was done with the same amount of respect, it would have been legendary. And free DLCs, of course.

Video games as service? Suck my hairy balls, EA.

Peak Pokemon. The changes compared to Ruby and Sapphire improve the game, and the inclusion of both villainous teams gives them more sense in the story. We even get the first cinematic in-game for the franchise.

But the cherry on top is the Battle Frontier, a whole new area for those who want the most difficult challenges. I spent so many hours on that shit, I even trained a 30-unit squadron to destroy their asses and still didn't win a single gold medal. Still had a lot of fun battling on 7 different modes, something that needs time and passion put in your project, and we all know that Game Freak don't have any of these anymore.

They took the old and mediocre Mario 2D games, trash them to the can, redid all graphics and animations, made Mario 2D feel new, fun and fresh again, and —the most important thing— took absolutly serious the "drug trip" meme part.

It's a good combat game, but it's a GREAT stealth game. You can overcome everything without being sighted, or decapitate a soldier, throw the head to their mates and laugh at their screams while you launch a nuke of burning, explosive oil at them. The lore and aesthetic are gorgeous, but the best is the fact that the fate of Dunwall is decided for your actions and your actions only. It's easy to say killing is bad, but when you have been spotted, the novel guard is going to turn on the alarm and you've run out of sleep darts... what will you do?

The people that didn't play WotLK maybe doubt when we say it's the best expansion WoW had, but we were there, and it's hands down the best expansion.

Obviously nostalgia biassed me.

It's not a bad game: it's a fun concept with great art style that doesn't land quite well. You have 8 warriors and, if anyone is killed inside a level, you lose the warrior 'til you pass it with another one. That is great!

The problems come with the execution: if the characters are random, I can't be atached to them, and the buffs and debuffs are interesting, but not when applying so randomly. The boss fights are... fine, but the levels are long and you will do a little plataforming knowing that the physics are terrible and, if you fall, you lose the warrior. The fact that you don't know the order of the bosses neither, makes it a 50%-fun clusterfuck.

It could have been a 'Call of Duty' milking a famous brand, but it's really a great war game. Something that still shock me today is the quantity of scenarios and the variety of the classes, but what makes this game so damn good is the multiplayer, a multiplayer that it's still maintained alive by the community.

The game known as "very good but not Zelda" was gifted to me instead of Zelda, and I was very surprised how far I liked it, even more than Zelda.

A stupid teenager that thinks a game is for kids when has colors in the palette would say Mario is for kids, and that's correct, but it's also for me, a hardcore player that (almost) beated Dark Souls. It's for everyone, because you only need the easiest moons to advance, but, if you want ALL the moons, hahaha, it's kinda difficult. Loved it.

Good graphics, but made only for kids. Not a simulator at all.

Fun premise, bad execution. Too much story-centered, only few minutes of pressing a single button between 15 minutes cinematics. It's a healthy theme, but explained in a childish way.

It has so many layers. The open world makes you feel like a real detective, going where you think you'll find the clues. Those clues are well classified, but the game still forces you to link everything together. The lore is rich and makes you feel like you're already smoke a joint until you get the hang of it. And, on top of everything, the (noir) message at the ending catches you off guard. A true masterpiece for those patient enough to understand it.

Like Cataclysm or Shadowlands, WoD was a weak expansion. The citadel was cool, sure, but was else we got? Story-wise was weak, the PvE lacked content and the PvP island was not so great. I think they used this expansion to maintain entertained the players while they thought ideas for Legion.