They took the old and mediocre Mario 2D games, trash them to the can, redid all graphics and animations, made Mario 2D feel new, fun and fresh again, and —the most important thing— took absolutly serious the "drug trip" meme part.

It's the best and definitive farming game and they're just never going to stop updating it.

It could have been a 'Call of Duty' milking a famous brand, but it's really a great war game. Something that still shock me today is the quantity of scenarios and the variety of the classes, but what makes this game so damn good is the multiplayer, a multiplayer that it's still maintained alive by the community.

Like the Saw movies before, the premise of 9 people trapped with shared past and secret goals it's engaging and intriguing, and the escape rooms are a very welcomed added gameplay. Sadly, those escape rooms are not related at all with the story parts, so at the end feel tiring and unnecesary.

The story is good though, but not the writing, specially when the main characters are oblivious to obvious issues so the plot can happen. Sometimes the characterization it's a bit weird and inconsistent with the use of humour, and it's blatant that it's a story carried by the plot, not the characters, BUT, in the end, the sensations you feel when you complete the game are good.

It's not a bad game: it's a fun concept with great art style that doesn't land quite well. You have 8 warriors and, if anyone is killed inside a level, you lose the warrior 'til you pass it with another one. That is great!

The problems come with the execution: if the characters are random, I can't be atached to them, and the buffs and debuffs are interesting, but not when applying so randomly. The boss fights are... fine, but the levels are long and you will do a little plataforming knowing that the physics are terrible and, if you fall, you lose the warrior. The fact that you don't know the order of the bosses neither, makes it a 50%-fun clusterfuck.

One of the best advantages of video games is that you play them and you feel them. In books and movies you can figure out what is to live with psychosis, but, thanks to videogames, we can experience it more vividly. Erratic visions. Constant voices telling you contradictory things. Paranoia.

As a psychology student, I came here a little bit spoiled, but that didn't ruin me the experience, on the contrary, I felt every twist and, as a very coward of a player I am, I experienced the same evolution of Senua, at the same time. I understood every bit of the end, and I am very glad that I was there to play one of the best videogames of all time, in my opinion.

The best rage-abandoning game 100/100 would abandon again.

I'm not gonna lie, I played this for 220 hours and half of it was me waiting the Twitch bot to trade with me perfect pokémons. The breeding method is AWFUL in the entire saga, but I wouldn't spend so much time in a game that the 3DS could have run. I was not surprised when I saw the competitive battles was broken as well.

I think we all agree that 1st gen was magical, but in my opinion the magic went away when I discover you can catch every Pokémon in every city, being far from mountains or far from the sea.

2018

One of the games that gave beta testing the best use. The amount of dialogue lines is absurd, all voiced, and the path you have to play is always the same, yes, but the 6 weapons (and the 4 aspects of each) brings a totally different way to play the game.

The best part, however, is that the story fuses very well with the concept of rogue-lite games. The son of Hades is linked to hell, and, everytime he dies, returns home, the place he wants to exit. Makes the death feel natural, and it's not frustrating at all because your death keeps moving the story along.

Like Cataclysm or Shadowlands, WoD was a weak expansion. The citadel was cool, sure, but was else we got? Story-wise was weak, the PvE lacked content and the PvP island was not so great. I think they used this expansion to maintain entertained the players while they thought ideas for Legion.

I think it's the most underrated expansion of all. Yes, we got WotLK, Legion, but this is top 3. Sure, at first it didn't seem like a big deal, but when the final chapter was released, DAMN. For the Horde players perspective, sure it got emotional.

Also, the landscapes were stouning. They gave me peace when I flew over them.

It's a real shame that a well done game, with outstanding graphics and amazing sound desing, was held by the putrid hands of EA and was limited to multiplayer. The original Battlefront 2 had single player and had the exact same content in multiplayer, in lobbies that you could join on. If this game was done with the same amount of respect, it would have been legendary. And free DLCs, of course.

Video games as service? Suck my hairy balls, EA.

The people that didn't play WotLK maybe doubt when we say it's the best expansion WoW had, but we were there, and it's hands down the best expansion.

Obviously nostalgia biassed me.

The game known as "very good but not Zelda" was gifted to me instead of Zelda, and I was very surprised how far I liked it, even more than Zelda.

A stupid teenager that thinks a game is for kids when has colors in the palette would say Mario is for kids, and that's correct, but it's also for me, a hardcore player that (almost) beated Dark Souls. It's for everyone, because you only need the easiest moons to advance, but, if you want ALL the moons, hahaha, it's kinda difficult. Loved it.