chadzero
1999
2014
I have conflicting feelings about this game. On one hand, the story, atmosphere, setting and the colossi are simply jaw dropping. But on the other, you have these absolute dogshit controls that did not improve with the remake.
Like seriously, controlling Argo (your horse) is some times harder than defeating the colossi themselves. There are so many untouchable moments in this game, which are then runied by old school issues. I'm stuck between a 3.5 and 4
Like seriously, controlling Argo (your horse) is some times harder than defeating the colossi themselves. There are so many untouchable moments in this game, which are then runied by old school issues. I'm stuck between a 3.5 and 4
2023
The core mechanics are fine, diving with slow mo is fun, but this game shows everything it has to offer within the first few stages. After that there's no new weapons, no new enemies (only 1 right at the end), no environmental changes, and becomes very repetitive.
Hotline did this well because it was constantly changing it up with weapons and masks but here, its just the same shit.
Hotline did this well because it was constantly changing it up with weapons and masks but here, its just the same shit.
Console controls, worked really good, I actually prefer it to keyboard and mouse. The only thing I didn't like was that it wasn't until the end did I realise that I could change the difficultly, cause the game on the base hard more was way too easy, you just steam roll everything. I wish it made it obvious that you could do this.
2001
UPDATE: Ok, so the more I think about this game, the more I like it. I still stand by how basic mechanics are janky, but the story and the premise, the non obvious things that the game sets up is incredible. I haven't stopped thinking about it for ages. Bumping it up to a 4.5 (was a 3.5)
I think SH2 is best described as an early horror walking simulator. The base mechanics of survival horror game are not good. Controls are janky, puzzles that make no sense and environments where its not very clear how to progress (the first apartment block area is notorious for this) but SH2 delivers on its atmosphere and story which is the reason to play this. Perhaps if I played this at the time it would have stuck with me more, but I thought this was ok.
I think SH2 is best described as an early horror walking simulator. The base mechanics of survival horror game are not good. Controls are janky, puzzles that make no sense and environments where its not very clear how to progress (the first apartment block area is notorious for this) but SH2 delivers on its atmosphere and story which is the reason to play this. Perhaps if I played this at the time it would have stuck with me more, but I thought this was ok.
2016
Art and music is incredible, I can't fault it for that, but man this was a shoddy experience.
Game had an extremely strong start, then really drops off.
- Metroidvania with no map
- Stage design is frustrating as everything looks the same and no map doesn't help.
- Controls are all over the place, especially towards the end where it becomes a different type of platformer. Difficulty spike is all over the place as well.
Game had an extremely strong start, then really drops off.
- Metroidvania with no map
- Stage design is frustrating as everything looks the same and no map doesn't help.
- Controls are all over the place, especially towards the end where it becomes a different type of platformer. Difficulty spike is all over the place as well.
2017
2022
Until Dawn was so much better. Supermassive games have a talent for writing characters that are so annoying. The story was pretty half baked and the camera angles during the "gameplay" parts where you walk around, were so close the character that you could barely see anything else. Play Until Dawn instead of this. Shame though because the game looks absolutely amazing. 1 step forward, 2 steps back
2020