In terms of a narrative experience, the story, the cutscenes, the live action segments, nothing comes close this year for Remedy's story telling. But on the survival horror front, this is a very mid, but mostly frustrating affair. RE remakes perfected this, and after playing those, it's clear this is still a studio trying to figure it out out the genre.

The atmosphere an presentation is top notch, but the gameplay loop felt a bit lacking at times, sometimes it's a 3.5 and other times its a 4. Not sure if it was on purpose but a lot of the characters look very similar so it was hard to follow the story at times, which is already very confusing.

I want to like it more but man some of the puzzles were hard (for me). Some will like this but maybe I was too smooth brained to figure some of them out. Also the red/green room idea on the map is useless, wish this was fixed.

This fun was fun but I enjoyed 2 more. The dodge mechanic drove me nuts, the enemies are harder as well as Nemesis being aggressive, and so its relying on you dodging well but I found it impossible to pull off nicely. Nemesis itself is really cool and the system behind him is terrifying.

2015

Story, voice acting and the setting are amazing, however the run and hide horror mechanics, ironically hold it back. Every time there was a sequence where you had to find a thing, and avoid the thing, it became annoying and I just wanted to go back to the main story beats which is where this game truly shines.

Until Dawn was so much better. Supermassive games have a talent for writing characters that are so annoying. The story was pretty half baked and the camera angles during the "gameplay" parts where you walk around, were so close the character that you could barely see anything else. Play Until Dawn instead of this. Shame though because the game looks absolutely amazing. 1 step forward, 2 steps back

I didn't think I would end up liking this game THIS much but god damn this knocked it out of the park. The presentation, the revised story and most especially, the combat system. I was all in at the end. Keen for Rebirth.

Probably the best rogulite I've played - the animations and sound design is also top notch

The core mechanics of combat are super good, way ahead of time (eg Doom), but its severely capped at the knees with some dumb designs.
- Level design gets boring fast
- Not being able to have all weapons at once is sad
- Last boss is just QTE

NOTE: I played this for the first time with the 2.1 update, have not played Cyberpunk prior to this.

Masterpiece. The world is so immersive and just sucks you in. There hasn't been game like this in awhile where I want to do all the optional side quests and not want it to end. Completely engrossing.

I started 1 awhile ago, and couldn't get past maybe a few hours. The presentation, the black bars and the awful camera made it a mad turn off.

2 beats this in leaps and bounds. While presentation gets a big upgrade, the open world stealth / horror hybrid is def my jam. It sort of deviates from the open world towards the end which is a shame, but overall, enjoyed this a lot.

I played the remake first, but this holds up really well

This is by far the best 2D Metroid. Not only is the game loop refined but the cinematics and story really surprised me. Samus exudes badass every moment shes on screen. The only thing letting it down are the bosses. There are a few where they are just repeated and feel lazy. There is also a section where it is almost 3 bosses within 30 mins which got super old.

Console controls, worked really good, I actually prefer it to keyboard and mouse. The only thing I didn't like was that it wasn't until the end did I realise that I could change the difficultly, cause the game on the base hard more was way too easy, you just steam roll everything. I wish it made it obvious that you could do this.

Excellent, survival horror at its finest.