NOTE: I played this for the first time with the 2.1 update, have not played Cyberpunk prior to this.

Masterpiece. The world is so immersive and just sucks you in. There hasn't been game like this in awhile where I want to do all the optional side quests and not want it to end. Completely engrossing.

In terms of a narrative experience, the story, the cutscenes, the live action segments, nothing comes close this year for Remedy's story telling. But on the survival horror front, this is a very mid, but mostly frustrating affair. RE remakes perfected this, and after playing those, it's clear this is still a studio trying to figure it out out the genre.

This was just more RE4 which is a good thing, most of the stages are recycled from the Leon playthrough. Still lots of fun (also was surprised with how long it was, this is just as long as RE3 remake)

This game holds up surprisingly well. There are no jump scares but the rather the tension of the environment and the tight corridors really ratchet up the intensity of it all. Best melee combat I've seen in a game thus far.

Very fun little horror game, I think it peaked with the first one, The House Abandon, but the rest were ok.

I didn't think I would end up liking this game THIS much but god damn this knocked it out of the park. The presentation, the revised story and most especially, the combat system. I was all in at the end. Keen for Rebirth.

Until Dawn was so much better. Supermassive games have a talent for writing characters that are so annoying. The story was pretty half baked and the camera angles during the "gameplay" parts where you walk around, were so close the character that you could barely see anything else. Play Until Dawn instead of this. Shame though because the game looks absolutely amazing. 1 step forward, 2 steps back

2015

Story, voice acting and the setting are amazing, however the run and hide horror mechanics, ironically hold it back. Every time there was a sequence where you had to find a thing, and avoid the thing, it became annoying and I just wanted to go back to the main story beats which is where this game truly shines.

This fun was fun but I enjoyed 2 more. The dodge mechanic drove me nuts, the enemies are harder as well as Nemesis being aggressive, and so its relying on you dodging well but I found it impossible to pull off nicely. Nemesis itself is really cool and the system behind him is terrifying.

Art and music is incredible, I can't fault it for that, but man this was a shoddy experience.

Game had an extremely strong start, then really drops off.
- Metroidvania with no map
- Stage design is frustrating as everything looks the same and no map doesn't help.
- Controls are all over the place, especially towards the end where it becomes a different type of platformer. Difficulty spike is all over the place as well.

This had no right being as good as it is. Had a blast with this one.

UPDATE: Ok, so the more I think about this game, the more I like it. I still stand by how basic mechanics are janky, but the story and the premise, the non obvious things that the game sets up is incredible. I haven't stopped thinking about it for ages. Bumping it up to a 4.5 (was a 3.5)

I think SH2 is best described as an early horror walking simulator. The base mechanics of survival horror game are not good. Controls are janky, puzzles that make no sense and environments where its not very clear how to progress (the first apartment block area is notorious for this) but SH2 delivers on its atmosphere and story which is the reason to play this. Perhaps if I played this at the time it would have stuck with me more, but I thought this was ok.

Console controls, worked really good, I actually prefer it to keyboard and mouse. The only thing I didn't like was that it wasn't until the end did I realise that I could change the difficultly, cause the game on the base hard more was way too easy, you just steam roll everything. I wish it made it obvious that you could do this.

The core mechanics are fine, diving with slow mo is fun, but this game shows everything it has to offer within the first few stages. After that there's no new weapons, no new enemies (only 1 right at the end), no environmental changes, and becomes very repetitive.

Hotline did this well because it was constantly changing it up with weapons and masks but here, its just the same shit.

Probably the best rogulite I've played - the animations and sound design is also top notch