This review contains spoilers

Lies of P is a game about lying.

For a game that copies a lot of the most recognizable characteristics of From Software games, it still feels like a wholly original and unique game despite how many people write this game off as a ‘Bloodborne clone’. What I think Lies manages to do that other souls-likes fail at is advancing the design elements of From rather than simply siphoning their mechanics to influence how the player perceives the game: Pulse Cells are analogous to the Estus Flask, but also let you recharge your final Cell if you perform well enough in combat, opening up build options in whether you want to do more damage in this riskier state or simply want a faster charge rate. Legion Arms reflect a much more limited, less abusable version of Sekiro’s Shinobi Prosthetic, and Guard Regain’s compatibility with blocked damage places this game in an aggression range between DS3 and Bloodborne, with the parry-focused combat of Sekiro.

Because of these various yet closely associated influences, the game is almost like a perfect remix of the Fromsoft formula, allowing you to appreciate where certain ideas are pulled from before the game puts a new spin on them. I’m personally incredibly happy with the level design of this game, which feels like it draws most directly from Dark Souls II of all places, a risky choice considering the general attitude most people have towards that game. One of my biggest complaints with Dark Souls III is how that games’ level design very quickly abandons any aspect of interconnectivity or large-scale exploration that the first two games in the series allowed for in favor of an almost entirely linear experience that put its combat front and center, for better or worse. Lies of P manages to somehow have the best of both worlds, with incredibly engaging bosses that I always look forward to fighting and levels that don’t feel like straight lines with an absurd number of bonfires. Most levels here wrap around themselves in really impressive ways that allow for stargazers to be placed incredibly sparingly, a design choice I will always prefer to DS3’s more ‘theme-park’ approach to level progression.

Beyond the game’s astonishing level of mechanical cohesion (I haven’t even mentioned the Assembly system, which is honestly reason enough to play this game if you’re a fan of games with similar combat systems), the cohesion of this game’s story is criminally undervalued. I can’t really blame most people for not being able to take this game seriously for being a soulslike about… Pinnochio, especially when most of our internal perceptions of the character are either of the Disney version or the character in the Shrek movies. You’re just going to have to trust me when I say that this game is a very thought-out adaptation of the source material and doesn’t simply use the Pinocchio property as a shallow aesthetic stunt. Lies is a game that actually uses the property it’s adapting within the vehicle of it’s story, and I have an endless respect for this game in how much faith it has in its own concept. When asked “What makes someone human?” Carlo Collodi’s The Adventures of Pinnochio serials answers that it is our ability to help others and act for their sake that makes us human, as shown in Pinocchio’s transformation at the end of the story after months of studying, working hard and saving money to care for his sick father. Lies of P’s answer, is actually not very different: We’re human because we can choose to act, and by exercising our agency we help each other far more than we help only ourselves. The game’s Real Boy ending sees everyone in the hotel replaced with a puppet copy after being killed by the newly reborn, perfectly obedient Carlo, after. The game’s most ‘Pinocchio’ mechanic, Lying, even shows a refreshing amount of nuance and respect to human morality by never painting the choice to lie or not as a simple choice between ‘doing the right thing’ and ‘doing the wrong thing’. Many of the choices in this game feel like they lack a ‘right’ answer, but often I found that lying to most people was often a mercy that showcased how communication often has to fulfill an emotional need more than a logical one. That’s not to say that lying is always the new ‘right thing’ in this game; Although the best ending in the game requires you to express your humanity a lot (through lying, mostly), the game still has a couple lies that genuinely stumped me on whether I wanted to lie or not; Do you decipher Alidoro’s scroll and tell Eugenie’s brother is dead? Do you tell Venigni that your own father is responsible for the destruction of Krat? Do you admit to Arlecchino that you are, in fact, a murderer? I can’t begin to express how relieving it is that this game isn’t trying to lecture the player about honesty or morality, understanding that lying is both innately amoral and innately part of the human experience. Lying is a choice, and what is more human than the ability to make our own choices?

Lies of P is the most honest game I’ve played.

I bought this game on April 6th as a late birthday gift for myself. I currently have 40 hours on it and just beat Gold Stakes. I've been completely incapable of peeling myself away from it. I'm constantly thinking about how I can play the game better. I find myself going to bed thinking about how I can use jokers like Blueprint to get away with absolutely filthy builds. I wake up thinking maybe this will be the day I get a Straights build to work (it still hasn't worked). I tried playing Old School Runescape on my second monitor while playing this and every time I just ended up AFK'ing long enough on OSRS and getting autokicked while standing next to a river with an inventory full of fish. I went to a Magic: The Gathering pre-release event and realized I was constantly reordering the cards in my hands based on their colors and costs. When I spoke to a friend of mine and found out they had also been playing the game, it became the only thing we talked about for the rest of the shift. I don't watch youtube videos while I eat anymore, I just play this game instead. This game has succeeded in awakening my inner gambler.

I'm absolutely cooked.

This is the only game I've played that can fill the screen full of "FUCK"s and it feels incredibly appropriate

2016

"i hope this next well is a dunkleosteus"
>it was, in fact, a dunkleosteus

"LET'S FUCKING GOOOOOOOOOO"

You stapled the greatest gameplay ever made onto a game that does not want you to enjoy it. I should thank my fifteen year old self for not playing this then.

never seen a game shit the crib as hard as this game does in the last third

saisyu coming in with the hidden peak *whiffs three supers in a row*

I'm already predisposed to not enjoy Survivor Arena games after like half an hour of gameplay, this one got especially boring with how much it tries to ape from Hades. I'm not against games taking obvious inspiration from others, but when you sculpt so much of your creation around one without that model's incredibly cohesive characters and storyline, you're just left with a dead husk of an experience

It's much less a game about stylish and fast play than it is about rote memorization of enemy placements and overly dramatic, flashy boss fights that will occupy a ton of space on the screen and still be complete pushovers

This game feels like it should be the best of the three NES Castlevania games, maybe even one of the best NES games, period. It's unfortunately brought down by making some of the more annoying mechanical components of the first game worse (fighting near stairs) and being just a bit too long coupled with how much more punishing making a mistake in this game is compared to the original. They were soooo close to making one of the best platformers ever with this.

I can't stop thinking about the contrast between the start of this game and it's ending; you leave the first town and are met with one of the most gorgeous forward-moving themes of video game music ever in Bloody Tears, and you end the game through a slow, uninterrupted walk through Dracula's castle to meet what truly is a pathetic boss fight. Whereas the ending of the first game is incredibly hype for being able to surmount the challenge that it poses, here you're almost given the win outright, and that's it. The fanfare is gone, and you're left to witness the three possible futures that all don't seem very different from each other.

It's incredibly evident just how old this game if you spend not even five minutes looking at it's construction. The knockback stuff is goofy, certain stages are an actual nightmare to deal with, trying to throw a subweapon near a staircase is basically signing up to take damage for free. But what I find more impressive, though, is all the ways the game was able to convince me to not care about any of those things because everything else about it is just so damn solid.

I'd first played this (not beaten) when I was into retro emulation in middle/high school, but only last week did I return to Castlevania with intent to finally beat what some consider one of the most challenging games on its system. I did it with save states initially owing to an unfortunate emulator crash while I was fighting Dracula, but yesterday I managed to do it without any save states, and it was very worthwhile. It's not a long game by any means, but I also haven't been quite able to put it out of my mind, mainly because even though I've beaten it 'legit' once now (I even managed to beat Death without the holy water trick, a feat I have since been unable to reproduce), I haven't stopped playing it. Every now and then, I'll boot it back up and go through it again, partly because I'm amazed I'm able to somewhat consistently beat this game now, but also because it's just... so good. Once I got over how frustrating Level 5 was it became clear to me just how much I was enjoying basically everything the game has to offer.

I can't blame anyone for not liking a game this rigid, but for those that stick with it, you will rise to see the dawn and feel like an honest-to-god vampire slayer.

I dont even want to think about playing Ninja Gaiden right now