a game that it did not feel Nintendo was capable of making

a game of cool ideas with bad executions

silent hill has quickly become one of my favorite franchises recently, and my overwhelming feeling playing this game was just wishing it was better

a pretty neat (but standard) collectathon platformer, but the art and sound direction brings it up a level. the soundtrack to this game is one of the best of all time.

That one's big. I mean, really big. Wha! Mulbruk was asleep.

a game that has a lot of heart and incredible ideas that you ultimately don't have to interact with a lot. the jankiness and bad translation give the game a lot of charm as well, which makes up a bit for the issues like long load times and frame rate problems.

the game that would solidify nintendo's mainline Zelda formula that there would (mostly) not stray from for an unfortunately long time: do three dungeons where you get a new item halfway through that allows you to progress, get the master sword, do a few more dungeons, defeat ganon. throw in some stuff in the overworld and you've got yourself A Zelda.

looking back on it, the jump from 2d to full 3d must have been terrifying for developers to try and figure out how to do right, so it makes sense that they would just try to do A Link to the Past Again But In 3D. i still think this game is a classic but ultimately doesn't hold up under a ton of scrutiny.

another perfect phone game

a fun and cute twist on the classic timewaster with a variety of game modes and ways to play that keep things fresh and interesting.

whats up gamers remember the 90s

2012

beautiful and perfect

ALL OF TIME AND SPACE
AND THE SPACE OUTSIDE OF SPACE
DOES IT EVER END

just keep patching and adding stuff to this and we'll be okay

this game is "what if A Link to the Past controlled like a stickshift and had better combat design and Metal Slug powerups." charming, breezy, and joyful to play. check out the fan translation for this late-SNES game today!!!