ciswoman
BACKER
2019
1999
1993
2013
i think i am one of the last few remaining Wii U defenders on the planet today. i love the gamepad allowing for asynchronous things to be happening on the screens. i love Pikmin 2. needless to say, when i saw that you could split up your captains on the gamepad and use auto-pathing to multitask your pikmin for maximum efficiency during the short days, my heart stopped (i lived).
ultimately, i think the game falls short in dialing back a lot of the best parts of Pikmin 2, such as the charm of each individual treasure and the lack of caves acting as long challenging dungeons, and not expanding enough elsewhere. oh well. maybe we'll get a pikmin 4 on the switch someday...
ultimately, i think the game falls short in dialing back a lot of the best parts of Pikmin 2, such as the charm of each individual treasure and the lack of caves acting as long challenging dungeons, and not expanding enough elsewhere. oh well. maybe we'll get a pikmin 4 on the switch someday...
2020
one of the best "puzzle fighter" games of all time! the game has so much to offer to everyone. the story mode is incredibly charming and well written, the puzzle mode offers a different look at how the mechanics work, and the various freeplay modes give you a lot of options of learning how to get better at the game, as well as relaxing score attack. check it out and petal crash!!!
a masterpiece of playful design coupled with well thought-out and executed narrative
there's a few instances of Pixel Hunting and slight "guess what the developer is thinking" that can be frustrating by modern standards, but being persistent pays off in incredible ways. it makes sense that several developers, namely Kojima, have said that this is the game that inspired them to make games, because it lays the groundwork for their types of "deadly serious in-world, yet goofy" tones. one of the best endings to a game ever.
there's a few instances of Pixel Hunting and slight "guess what the developer is thinking" that can be frustrating by modern standards, but being persistent pays off in incredible ways. it makes sense that several developers, namely Kojima, have said that this is the game that inspired them to make games, because it lays the groundwork for their types of "deadly serious in-world, yet goofy" tones. one of the best endings to a game ever.
2018
2001
a nice proof of concept for what they would go on to improve in Pikmin 2.
a cute spin on the RTS/Diablo-like genre that was Red Hot at the time by nintendo. in another timeline, we live in a world where we play competitive 5v5 Pikmin in a MOBA--style game where small ship captains control the small minion waves in tournaments for millions of dollars. i think that would be at least Slightly cool
a cute spin on the RTS/Diablo-like genre that was Red Hot at the time by nintendo. in another timeline, we live in a world where we play competitive 5v5 Pikmin in a MOBA--style game where small ship captains control the small minion waves in tournaments for millions of dollars. i think that would be at least Slightly cool
2001
when i first played this game when i was 8 years old, it opened my eyes to the possibility of video games being something else than just guns and platformers and RPGs. that you could also have games where you just relax and make friends and design your house.
needless to say, it blew my young sheltered mind. to this day, nothing has matched this surprise in realization that new genre was possible.
needless to say, it blew my young sheltered mind. to this day, nothing has matched this surprise in realization that new genre was possible.
1997
2021
no longer home captures the hazy, ethereal nature of lying around with your friends hopping from topic to topic of discussion, losing track of time, having your poignant thoughts tumble out unexpectedly. the backgrounds drift in and out of focus along with your own. one second you're talking about a painting in the hallway and the next you're interrogating the nature of yourself.
i've written before about how i think games that get in and get out within two hours are the Exact Right length for narrative games, and this is no exception. i love the pacing and length of the game, but somehow i almost wish that there was just liiiittle bit more to sink into.
i've written before about how i think games that get in and get out within two hours are the Exact Right length for narrative games, and this is no exception. i love the pacing and length of the game, but somehow i almost wish that there was just liiiittle bit more to sink into.
2000
2021
2015