Short and sweet.

Feels very punishing starting out but fairly generous. Could have a few more save points to make some deaths feel slightly less punishing.

With a soundtrack and atmosphere this good, who cares if you're the last human.

Solid FMV game with fun writing and characters. Largely a linear story with a few branches to explore, enjoyable for the length of it.

Such a cool search action game. Movement and health being tied to the same resource is a very interesting decision that encourages you to take calculated risks while also trying not to overextend.

A decent story brought down by an absolutely awful main character.

Solid search action with beautifully tuned combat and mechanics.

Using bosses and their projectiles to replenish your resources feels really good!

Flipside to that is the graze hit box is poorly communicated, leading to inching forward to stationary enemies and sometimes accidentally running into mobile ones.

So close to perfection; game owns.

Everything that was good in the first game is refined and made to feel even better. The moveset customization within each weapon type allows for a very nice degree of freedom in how you play.

Loot is still absurd in this, but I can't deny how satisfying it is to have a boss explode like a piñata when you defeat them. Thankfully it's easy to offload large amounts of things, and those in turn become currency for levels or gear/items.

Team Ninja keep knocking it out of the park, looking forward to what's next. But first, that DLC.

At its core, a straightforward STG brimming with variety. 16 ship all with different abilities, requiring you to approach the same situations in different ways, leading to more replayability than a lot of games can claim.

The Counter and Break mechanics aren't necessarily new to the genre but are well implemented and make taking risks feel very rewarding. Nothing quite like deleting all the bullets on the screen for a big score bonus.

Multiple difficulties and modes of play help to keep things fresh as you go through, Unlimited mode leading to absurd amounts of bullets on screen.

A very strong point is the mission mode doubling as a tutorial for several of the missions, helping you learn the mechanics and some tricks for survival.

1CC'd with all characters, all achievements obtained.

Nice and short, straightforward action game. Has a touch of 探索アクション, but not enough to get in the way of flowing smoothly.

Slick hack & slash with tech you don't need to engage with in any way, but if you do, you're rewarded with some incredibly slick action.

This review contains spoilers

what if wizorb was good

You can't fight fate.

For years I'd ignored this game based on complaints I'd heard from friends and the gaming community at large. What a fool I was. FFXIII quickly rose in my estimation the more I played it, now sitting somewhere around the top of the series for me.

"It's too linear!" Those corridors? That's the game not wasting your time, unlike say, FF7R (or numerous other games) which has you go down a dead end containing an item you'll never use.

The combat, once it really opens up and lets you play with it, is thrilling. It can become a bit routine as you follow a sequence of commands when you encounter a new enemy, but I found that to barely matter. The rhythm of combat, switching paradigms, finding the right timing to air combo an enemy for the duration of its health (or stagger) bar without letting it touch the ground was immensely satisfying.

The music is fantastic throughout, from swelling strings to smooth jazz. Hamauzu doesn't miss.

Looking forward to XIII-2 and Lightning Returns.

taking deus ex machina a little too literally

It's fine but each step of the journey being guided by an indicator of where to go and any obstacle only being minutes from being cleared makes the progress a lot less rewarding than I'd like.

Feels good to play and has a nice soundtrack at least! Sound design overall is quite good but the whole is brought down by incessant beeping at low HP.

what if double dash involved surfing on your co-driver