coffeentacos
2022
2016
2019
Solid search action with beautifully tuned combat and mechanics.
Using bosses and their projectiles to replenish your resources feels really good!
Flipside to that is the graze hit box is poorly communicated, leading to inching forward to stationary enemies and sometimes accidentally running into mobile ones.
Using bosses and their projectiles to replenish your resources feels really good!
Flipside to that is the graze hit box is poorly communicated, leading to inching forward to stationary enemies and sometimes accidentally running into mobile ones.
2020
So close to perfection; game owns.
Everything that was good in the first game is refined and made to feel even better. The moveset customization within each weapon type allows for a very nice degree of freedom in how you play.
Loot is still absurd in this, but I can't deny how satisfying it is to have a boss explode like a piñata when you defeat them. Thankfully it's easy to offload large amounts of things, and those in turn become currency for levels or gear/items.
Team Ninja keep knocking it out of the park, looking forward to what's next. But first, that DLC.
Everything that was good in the first game is refined and made to feel even better. The moveset customization within each weapon type allows for a very nice degree of freedom in how you play.
Loot is still absurd in this, but I can't deny how satisfying it is to have a boss explode like a piñata when you defeat them. Thankfully it's easy to offload large amounts of things, and those in turn become currency for levels or gear/items.
Team Ninja keep knocking it out of the park, looking forward to what's next. But first, that DLC.
2023
At its core, a straightforward STG brimming with variety. 16 ship all with different abilities, requiring you to approach the same situations in different ways, leading to more replayability than a lot of games can claim.
The Counter and Break mechanics aren't necessarily new to the genre but are well implemented and make taking risks feel very rewarding. Nothing quite like deleting all the bullets on the screen for a big score bonus.
Multiple difficulties and modes of play help to keep things fresh as you go through, Unlimited mode leading to absurd amounts of bullets on screen.
A very strong point is the mission mode doubling as a tutorial for several of the missions, helping you learn the mechanics and some tricks for survival.
1CC'd with all characters, all achievements obtained.
The Counter and Break mechanics aren't necessarily new to the genre but are well implemented and make taking risks feel very rewarding. Nothing quite like deleting all the bullets on the screen for a big score bonus.
Multiple difficulties and modes of play help to keep things fresh as you go through, Unlimited mode leading to absurd amounts of bullets on screen.
A very strong point is the mission mode doubling as a tutorial for several of the missions, helping you learn the mechanics and some tricks for survival.
1CC'd with all characters, all achievements obtained.
2022
2019
2017
2009
You can't fight fate.
For years I'd ignored this game based on complaints I'd heard from friends and the gaming community at large. What a fool I was. FFXIII quickly rose in my estimation the more I played it, now sitting somewhere around the top of the series for me.
"It's too linear!" Those corridors? That's the game not wasting your time, unlike say, FF7R (or numerous other games) which has you go down a dead end containing an item you'll never use.
The combat, once it really opens up and lets you play with it, is thrilling. It can become a bit routine as you follow a sequence of commands when you encounter a new enemy, but I found that to barely matter. The rhythm of combat, switching paradigms, finding the right timing to air combo an enemy for the duration of its health (or stagger) bar without letting it touch the ground was immensely satisfying.
The music is fantastic throughout, from swelling strings to smooth jazz. Hamauzu doesn't miss.
Looking forward to XIII-2 and Lightning Returns.
For years I'd ignored this game based on complaints I'd heard from friends and the gaming community at large. What a fool I was. FFXIII quickly rose in my estimation the more I played it, now sitting somewhere around the top of the series for me.
"It's too linear!" Those corridors? That's the game not wasting your time, unlike say, FF7R (or numerous other games) which has you go down a dead end containing an item you'll never use.
The combat, once it really opens up and lets you play with it, is thrilling. It can become a bit routine as you follow a sequence of commands when you encounter a new enemy, but I found that to barely matter. The rhythm of combat, switching paradigms, finding the right timing to air combo an enemy for the duration of its health (or stagger) bar without letting it touch the ground was immensely satisfying.
The music is fantastic throughout, from swelling strings to smooth jazz. Hamauzu doesn't miss.
Looking forward to XIII-2 and Lightning Returns.
2021
taking deus ex machina a little too literally
It's fine but each step of the journey being guided by an indicator of where to go and any obstacle only being minutes from being cleared makes the progress a lot less rewarding than I'd like.
Feels good to play and has a nice soundtrack at least! Sound design overall is quite good but the whole is brought down by incessant beeping at low HP.
It's fine but each step of the journey being guided by an indicator of where to go and any obstacle only being minutes from being cleared makes the progress a lot less rewarding than I'd like.
Feels good to play and has a nice soundtrack at least! Sound design overall is quite good but the whole is brought down by incessant beeping at low HP.
2015
2021