This is a tough one to review because on one hand they made some great improvements over the first GB game. On the other hand they added an extremely unnecessary difficulty spike. Enemies are almost unlimited spawning in some cases and with the bosses, the hit window is minuscule. I really enjoy the first one for what it was and ya they just went too far in trying to make it harder. These stars are for all the good things it did though

2022

This came just surprised the hell out of me and I have never felt better about playing something. Perfectly length. Combines elements you wouldnt even dream of. I've only heard of this name and that you controlled a cat. THATS IT. So everything that I saw (even with some of it being on the dev's site) caught me by surprise. This is a special ass game and you owe it to yourself to play it.
knock it out in 4 hours give or take.

a good re-creating of the arcade game even with the hardware. what kinda soiled this game for me was the last 2 boss fights.

The balls these devs had making these games. They have no regard for your free time and created a gameplay loop that is undeniably addictive and so perfect in every single way. They masterfully lead you everywhere without ever holding your hand. Fun story, gorgeous aesthetic and great music. A top tier silent sleeper game that I hope everyone puts on their radar. Must play and a contender for GOTY 222

Better than the arcade game but still a lot of the shortcomings with the difficulty. It’s brutal in that you should only get one shot in and walk away. I do appreciate the enemy variety, level design and length a lot more.

Let me start this off by saying I’m on record for saying that this wasn’t a game that was needed. We didn’t need this sequel and this game wasn’t something I needed to play. Too depressing. Blah blah blah.

This may be the best experience I’ve ever had. I can’t say this is my “favourite game”. Not because it’s bad, because it’s more than a game. The narrative that you are endured through the amazingly paced 25 hours is so deep, so strong - calling it a “game” is doing it injustice.

There were so many questionable choices I couldn’t understand why they were made. But they knew what they were doing and every step closer to the end made me feel so strongly about what was happening. I didn’t agree with the POV it ended on because I was shown how the world truly was here.

If you haven’t played this yet, you must. Turning this into a tv show or a movie isn’t even enough. This is some thing you need to experience through your eyes, your hands and your heart

This game is oozing with lore. The world is so massive and populated you could really get lost in it. Unfortunately it’s an overwhelming amount of content and falls victim to the “checklist” game. Thankfully the main story was engaging enough and the gameplay (which was perfected in the original) has been upgraded and refined.

I do prefer the more low key efforts of the original but still a strong offering here

game does a good job at making you feel like you have a chance at this early on but as it continues you remember why arcades were made, TO EAT YOUR QUARTERS!!!

Based on the amount of lives I had used i would say i probably spend 134 quarters on this run of the game, also the hit boxes feel oddly off a bit. Not sure if its because of the cowabunga collection or the arcade game itself.

Enemy variety and speed of it is def an improvement over the past arcade game though. The animation is gorgeous, the fluidity as well. The music somehow isnt as strong as the SNES counterpart which i figured should be one of the better things

Oh shocker this game is still just as good on switch as it was on Xbox. Playing this after playing a lot of cowabunga collection made me realize that this is the definitive TMNT beat ‘em up. They remembered what those games “felt” like and were remembered for and made the gameplay actually reflect that

My biggest issue is making me play through the whole game one more time just to get the “true ending”
Give us endings all at once okay?

Nevertheless this game took its hold on me and never let me go. Once I had to do Act 3, it’s all I ever thought about and it was eating away at me until I finished it. Countless deaths but I had to keep coming back.

This game is an experience. I’m not a rogue lite guy but the gameplay is so PERFECT here you cannot fight it

better than the NES counterpart, the animation and movement is so fluid and gorgeous to look at. Hitting feels off though and the difficulty spike comes half way through feeling like this was meant to absorb your quarters (obviously)

Thankfully its a quick romp that with the "enhancements" aka extra lives and such of the Cowabunga collection, it makes it managable

What a fantastic entry for these games. I’m reviewing this as a GB game and not as a current game. Nevertheless I had fun playing it. They weren’t surprised to throw a tons of stuff at the screen. Love that you can change characters after each level too. What a beautiful surprise!

Solid writing and performances but man this game does not respect your time as a player. So many stretched out moments. Gameplay is at the back of the bus here. It’s repetitive, clunky and slow. There was very few moments where I was into it. But eventually once you’re at full strength, the enemies are bullet sponges.

They were able to essentially reboot the game while making it feel like a continuation and improvement on all fronts. The open world isn’t as daunting as other Ubisoft open world games. The travelling was always fulfilling. Halo 1 is a huge inspiration here. Story was okay. Predictable and ended as these usually do. Here’s hoping for more

A fun little platformer that doesn’t overstay it’s welcome while showing you so many cool things the dual sense can do. I fear that most of these things will only be in this game but they sure did some stuff with it.