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maradona completed Save Room: The Merchant
The best way I can describe the gameplay changes compared to the first game, is that after beating a level in DK64, you had to play that entire level again, but this time placing the stuff you took earlier on the exact same spots.

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6 hrs ago


sondi finished Destroy All Humans!
My disc was scratched to shit, so Pox would repeat the mission objectives incessantly while I destroyed stuff to broken sound effects. Which sucks because the voice acting and jokes were funny, at least before it started to mess up. Being an alien is fun, and each level allows you to just be a sandbox of destruction. They just don't make 'em like this anymore.

Though there's some start difficulty spikes on certain missions after the Psi Majestics are introduced that made repeating missions with broken and skipping audio torture to get through. I can't fault the game for it cause it ain't its fault (and I could've just played the remastered version I own on Steam), but by this point I struggled a lot against the hordes of military doops. Having to charge up every weapon kinda got tiring towards this point where I just wanted an alien rocket launcher that shot on command instead of charging, or an anal probe beam that didn't need to be fully charged 6 times to defeat someone.

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