craf
2023
2021
If only the entire playerbase didn't leave this game to die after 3 months.
Also the way you get the badges was made easier for some reason? Why? It used to be somewhat on skill and strategy, you get rewarded for knocking someone out and you get badge parts that help you defend other peoples' attacks. But now they're just given to you after a certain number of mazes cleared.
Also the way you get the badges was made easier for some reason? Why? It used to be somewhat on skill and strategy, you get rewarded for knocking someone out and you get badge parts that help you defend other peoples' attacks. But now they're just given to you after a certain number of mazes cleared.
2016
2021
2020
The vanilla engine before Week 7 was a little ass. Some inputs were "tight" and didn't work for some reason. There were a lot of QoL changes between since the game released in NG and now in Week 7. The window you have in total for hitting notes has been increased a lot to be easier to hit. The icons bump on beat instead of being still doing nothing on the health bar. The cutscenes on Week 7 are visibly low quality, not a big deal- it IS the first time being done in the game currently by the Funkin' Crew. The song Monster was broken since release and only works again in Week 7, the reason being "it uses different BPMs" by PhantomArcade, to which I easily fixed and made functional in 2021- anyone could by going to the broken sections and adjusting the BPM to be the song's BPM.
But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.
But yeah good game, very terrible and dogshit fanbase. The people hating on this game are just as annoying as the fanbase. It's true that this game's reputation is carried and gained through mods by other people, but I don't really care about it that much. I like this game.
Okay, I know that everyone complains about the Options/Ending music being ear rape or grating, but I don't mind it that much actually. I can tolerate it lmao. Also I did not know anything about this game after the first level, and I didn't even know this game had more levels. I legit had to look at a TAS speedrun of this game to even see what else this game had. Maybe i'll replay this game on mega collection again, idk.
2006
Ok, so I still don't know if this was America's substitute for Puyo Puyo. This was my very first puzzle game I played ever in my life. I remember vividly playing this for hours on Sonic Mega Collection+, both the GameGear version and the Genesis version. It was really fun learning this game and Puyo in general, because back then I never heard about Puyo Puyo until Nintendo released Tsu on NSO.
1996
2002
2007
2011
TBD
2022