Broke: Final Fantasy VII Remake
Woke: Final Fantasy III Remake
Bespoke: Remake 3D-WorldRunner, you cowards!!!

It's objectively not well constructed, but I greatly admire the spark of an idea that sits within this one. There are themes and ideas introduced here that become the cornerstone of some of the greatest adventures in Final Fantasy. Stories about noble heroes rebelling against a corrupt empire, a vast and mysterious world populated with fantastic creatures; even the concept of your own party members sacrificing themselves in the name of a better future! You can really see the team at Square beginning to play with these ideas in this game, and the elements they decided to reject or expound upon in future entries.

(Also, it needs to be documented that in this game, the main villain literally dies, goes to Hell, and beats up Satan. He does all of this, so that he can come back to life and fight you again! Imagine hating some dudes so much, you fight the devil and WIN. Like, godamn dude!!!)

You never forget your first.

Further proof that Diddy Kong is a gosh dang champ

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"Then tAouch the demon inside me" lmao

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My favorite dancer was Martin.

This is the first battle royale game I've enjoyed!! (I am not very good at this game)

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There are elements to this that I probably should love, but this was definitely a miss for me. Loved the soundtrack, though.

The year 2010 is a genre in and itself

What if a bunch of masters at the height of their creative power all convened on one single project, and that project was a JRPG from the 90's

This review contains spoilers

In video games, you can be anything you want. For instance, in this game, you can be a hot gay lawyer

2018

This was nice! I was coincidentally going through some grief of my own when I decided to sit down and play this, and I found it to be a pretty cathartic experience. My only complaint is that a lot of the puzzles and platforming felt like they got in the way of the story, which I was much more invested in. (I am an animator and filmmaker, so I am slightly biased in this regard.)

To me, Dark Souls II is like if someone saw Dark Souls and said, "Hey! Let's make that into a video game!"

That doesn't mean that I think DS2 is bad, or that I think it's design is poor, I just think that its design philosophy is a lot more "gamey" feeling. This is my second time playing it through, (the first was in 2016) and I think I've really warmed up to it in the time since. I think DS2 tends to get a bit of a hard rap for not being as polished or as fresh-feeling as Demon's Souls or DS1, and I think it's actually a pretty solid sequel, all things considered. One thing I genuinely came to appreciate in this playthrough, is the sense of "hope" that runs at the plot's core. I really enjoy that several travelers you meet along the way, come back to live with you in Majula. It gives you a sense that you're not actually alone in your struggle, a beacon of light in a game series famous for its dreary isolation. While it's not my favorite Souls game by far, I'd rather play Dark Souls II than most games! That's how well I'd say this one's stuck with me.