For the first time in years, Pokemon tricked me into coming back. It also tricked me into thinking I was having fun, for a while, but when it ended it left me feeling empty. I'm almost embarrassed by Proxy for Game Freak, and their inability to innovate and/or expand upon the formula of the original games. In terms of the monster design, and their ability to take you on a journey, they hand in the lowest effort content every time.

A wistful throwback to the Gaunlet Legends days of old, and a good time with the boys. Not quite as unique as the originals, in terms of its level design or its artwork, but still a very addicting grind.

My issue with these puzzle games is that they fixate so hard on creating their own unique mechanics, that by the end the puzzles end up so far up their own asses that they practically impregnate themselves and create clones.

Stanley decided to read someone else's review of the game, rather than playing it for himself! A few more decisions like this, and Stanley is sure to die of a life not fully lived.

Cool story, uniquely told. Worthy of the praise.

Sad Times at Richly-Colored Mountain and I'm High

2010

Cool game! Didn't quite clap my cheeks the way it seems to with some purists. But the unique art, the committed world design, and the puzzles were all quite immersive.

Honestly I can't remember how much I enjoyed this DLC experience, but I can tell you it was good to be back in the world of The Last of Us.

Dude wtf is this. I loved Firewatch SO much that I felt the need to inhale another "walking sim", and this game was a gross insult to the genre. I was so bored, I was so unintrigued, and I was walking SO SLOWLY.

I'm not always up for throwbacks that throw THIS far back, but Shovel Knight is a total achievement and felt remarkable to play. Made me miss MegaMan and the like. Made me miss being 9 years old.

God DAMN I'm grateful for the Metroidvania genre. And Ori is one of the best ever made. The tightness of the mechanics, the quiet nature of its storytelling, the liquidity of the exploration and subsequent backtracking. I fell into a wormhole playing this game, and when it shat me out the other side I had a big stupid grin on my face.

Beautiful game. Beautiful story. For whatever reason I didn't find the ending to be wholly satisfying, but overall I was smitten from start to finish with this masterful juggernaut of a videogame.

Ah the good old days. Was living on the fifth and topmost floor of a crazy semi-detached house with a bunch of friends, in a room with a steepled ceiling. Lying in bed playing this on my new HD TV, listening to classic Gamescoop with Daemon and Colin, grinding it out and being wowed by the discovery factor present in mof*$^% Yharnam. Take me back, baby.

This tale didn't make me bust in my Indie jeans the way it seems to make so many others soak their pixel panties. I certainly appreciated everything it did to subvert genre tropes and player expectations alike, it just didn't gel with me in a major, life-changing way.

2016

Was neat. Don't really remember what happened. It washed over me like a well stylized wave.