Rarely have I ever felt this good about myself for beating a game.

Actually.. never mind, I uninstalled it on the last boss.

Whatever, it was awesome. The parry system is lightning in a bottle.

I love a good platformer, and Celeste is one of the best ever made. I wasn't sure whether it would click for me, being 2D and ultra-challenging, but boy did it ever get its hooks in.

When games are really hard, I have a tendency to hate-play them. Like.. I'm genuinely not having a good time. I'm just hoping to high Xoltan that I finish the level before the blood vessel in my asscheek explodes.

With Celeste this wasn't the case. I was getting my ass kicked, but I was always having fun, and I always felt like I was getting that much closer to victory.

Cool throwback. I don't have a whole hell of a lot to say about it.

I think this may very well be the best Metroidvania ever released. The gameplay is SO tight. The challenges are many, and varied, but they are fair. The exploration is unparalleled. The pacing is somehow bulletproof from front to back - I never became bored or impatient, and I never wanted it to end.

Silksong when!?

Have you ever wondered what it would be like to be The Terminator, to wake up inside of the Matrix, to be force-fed a jarful of acid, and then to transmogrify into a beetle made of liquid titanium and bright light? Put on headphones and turn off the lights and get ready to unwittingly s*& your pants.

Didn't quite hit the highs that Mario Galaxy did, for me. But I mean, yeah, you know wuddiddissssss

This is a REALLY good party game, and my SO loved it. My main gripe is that there are only 4 boards, and only a handful of good minigames. Typical Nintendo BS, delivering the bare minimum and charging full price.

I used to be a massive fan of JRPGs. The longer, the more challenging, the more grinding required, the BETTER!

.. I don't know what happened. Either I got old, my brain stopped functioning, my patience began to dwindle, or some ungodly combination of the three. But I can't really handle experiences like this anymore.

I was enjoying the narrative, and the unique turn-based systems on display, for the first 10 hours or so. But once I entered the second "Act", or whatever they call it, and realized I would have to grind like crazy to stand up to the enemies in the next area, I dropped it like a hot brick.

It's Smash. You know the drill. The only real negative here is that it's not Melee.

Really difficult strategy game. Kaiju Chess. I recall getting absolutely smashed, day in day out, and then one day it clicked. I dunno how it clicked, but I started winning, and then I was having fun.

THE most immersive experience I'm ever liable to have in this lifetime. People complain about the combat, and the general speed of things. I found it to be pitch perfect. I let the game take the lead, and I simply followed along. What a grand, heartbreaking tale.

The only thing I might deduct points for is that it took me an entire weekend to find a goddamn Jaguar. Or something like that.

A wonderful time, if you've got a companion. Unfortunately, however, it was released on the Wii U.

Oh my God. They did it. I.. I AM Spider-Man.

They could've handled the Peter Parker / Mary Jane plot a little better, but who cares. This game gets a perfect score from me because it made my childhood dreams come true.

2017

Man, ARGH. There is so much promise here. The moment-to-moment gameplay, the level design, and the boss fights are all so .. BIG. It's a ton of fun, really. But the loot system and the skills were so tedious that it took me all the way out of it. I heard the sequel didn't fix this, either, which is astonishing. Come on, now. I shouldn't have to spend half of my time with a game sifting through the garbage I just picked up and boldly attempting to decipher whether the red trousers are better than the blue ones. Simplify it, guys.