An absurdly slow start, wolf sections and padding turned Twilight Princess into my least favorite 3D Zelda so far, but it's still a solid, OoT-like game with the best dungeons and bosses in the series.

The toughest, scariest, and most infuriating game in the series.

(it's ok I pirated it)

In a few ways, it's the game I always dreamed of as a kid. In every other way, it's the game I dread as an adult.

The few hours in Hogwarts between the intro and the rest of the game were magical. Then I saw the world map plus gear scores plus the whole Ubisoft package; the spell wore off.

I went into this game expecting to immerse myself as a Hogwarts student, just like 11yo me did with the books. Unfortunately, you could've played as a 30yo character and very little would need to be changed. It's much more Assassin's Creed than it is Bully or Persona or even Fire Emblem 3H. Failing to explore the only aspect that made the series good - living in a school that wasn't lame - feels like a huge missed opportunity.

The castle and village are engrossing to look at and explore, and the combat is fun enough. Add some layers on top of that and I might just pirate the sequel.




This review is yet another piece of junk data preserved in an unfiltered state

I tried my absolute hardest to play this game, so by the end of Chapter 1...

...I gave up and watched the important bits on Youtube.

2001

I always thought the boy was wearing a viking hat

Death Stranding could have been a perfect game without all the Kojima-ness. Paradoxically, no one but Kojima could make it. A $100m experiment that I will never forget.

Not as bad as it looks but I learned 20min/week a few times per year is the most I can take of Justin Roiland

Best book I've played through the whole year

why did they make another one

who's playing this

It's a testament to the strength of this game's writing that even after all of Telltale's narrative tricks and questionable gameplay mechanics had been outdated for years, it still manages to offer an incredibly rewarding experience.

My main takeaway after 85 hours is that weebs are so damn easy to please.

Persona 5 Royal oozes confidence in its stylistic and gameplay choices. This confidence surrounds the player, and led me to believe I was playing one of the greats. Until the mask fell.

Unfortunately, that same confidence is nowhere to be seen when it comes to plot and characters. The narrative constantly seems like it's about to get bold and build upon its strong promise, but at the end of the day it goes back to uncertainty and the same old cop-outs. There's a lot of characters in this, so I was surprised that by the end none of their arcs really captivated me. The best parts of the story take place after the main plot is resolved, but sadly it feels tacked on, too little and too late by that point.

I don't regret my time with it, but I do wish it'd been a shorter time.

2022

An unique, memorable and disturbing experience that is held back by some jankiness.

Deathloop is a culmination of the immersive sim genre and its mechanics as storytelling and world-building devices, a work that Arkane had been building up to from Dishonored to Prey: Mooncrash.

Unfortunately, along the way it also lets go of some details that make the genre so interesting in the first place. Deathloop has lower complexity and variety compared to their previous games, which makes it less replayable and not as interesting from a gameplay perspective.

It's still a great, stylish game that solidifies Arkane as one of the best working studios today, and it introduces a multiplayer element that I hope makes a come back in the future.