echoes
2011
Masterpiece. This is why games are considered a work of art. There's so much content into a single game people are still discovering new mechanics to this day.
The game is open and gives way more freedom to player than all the Zelda titles combined; this is a case where changing an era old formula went outstandingly well.
This game is a staple in my collection and I want to visit it for the years to come.
The game is open and gives way more freedom to player than all the Zelda titles combined; this is a case where changing an era old formula went outstandingly well.
This game is a staple in my collection and I want to visit it for the years to come.
I love it. This is one of the best looking Zelda titles out there, the celshader really gives it a timeless look.
The slow start and the hand-holding is the old formula for 3D Zelda titles, so not much there to complain about.
The soundtrack is one of the best things about this game, probably my favorite from all the Zelda franchise, and that says a lot since there's a lot of bangers in it.
The slow start and the hand-holding is the old formula for 3D Zelda titles, so not much there to complain about.
The soundtrack is one of the best things about this game, probably my favorite from all the Zelda franchise, and that says a lot since there's a lot of bangers in it.
2018
2011
Terraria is a masterpiece.
This game has so much passion written all over it, you can clearly see in every single detail. The amount of nods and references, every minor animation, detail, cosmetic item, it's no wonder this game is one of the most popular games of all time.
The sheer dedication in continuing the development after release of the Redigit team is out-standing, which is really a starking contrast to what we see in most triple A titles nowadays, but I disgress.
If you haven't already, go pick this game up and play it, you won't regret it.
This game has so much passion written all over it, you can clearly see in every single detail. The amount of nods and references, every minor animation, detail, cosmetic item, it's no wonder this game is one of the most popular games of all time.
The sheer dedication in continuing the development after release of the Redigit team is out-standing, which is really a starking contrast to what we see in most triple A titles nowadays, but I disgress.
If you haven't already, go pick this game up and play it, you won't regret it.
2013
Great storytelling, but the Bioshock formula was lost somewhere in the development. I see where they were aiming to get, and it works to some extent. This is one of the cases where on its own, it's a great title, but as a Bioshock title, it's simply not as great as the former two.
There was so much potential to tell compelling and different stories, using the various new mechanics and quirks presented, but, unfortunately the game had some serious issues during it's development, almost being cancelled at one point, and it clearly shows in the final product.
The game is a little bit all over the place, with good solid ideas but just a flat implementation of it. This is definitely a must play, but I can't help but wonder how much more amazing could this title be if it weren't for all of the problems it went through.
There was so much potential to tell compelling and different stories, using the various new mechanics and quirks presented, but, unfortunately the game had some serious issues during it's development, almost being cancelled at one point, and it clearly shows in the final product.
The game is a little bit all over the place, with good solid ideas but just a flat implementation of it. This is definitely a must play, but I can't help but wonder how much more amazing could this title be if it weren't for all of the problems it went through.
2010
2007