Impeccable style and hauntingly familiar writing leads to a poetic result of capitalism at its core. There's an element of isolation that's seductive. It lulls you into this trance in order to finish this journey with motives that get lost in the river. You only know you need it.

Way more understated compared to the big Suda51 games that followed. Chilling tone and world. The bleakness is often balanced with odd social interactions that leaves you paranoid throughout. Odd port, but it gets the job done.

Stunning portrayal of the horrific plight of the undying lifestyle. Combat is rudimentary enough that I didn't find the dnd ruleset too suffocating. Some of most intriguing companion dialogue I've experienced. The back third of the game suffers from inconsistent pacing, but they stick the landing depending on what ending you get. One of the definitive amnesiac experiences.

They're all my favorite club members in this timeline at least. Some of the steps to access the true ending is absurdly obscure. Glad I consulted a guide. Took me a couple tries to immerse myself in this world.

This is a great introduction to VR. The gravity hands is a must have for a streamlined fetch quest experience. Some truly jaw dropping vistas by the end of this game. mostly just glad my hardware was able to run this well enough.

Pencil based mediums always take a special place with me because I personally found it the only tool I could actually illustrate with. I don't play a lot of horror games these days, but I'll try to set time aside for games that like to dwell on the atmosphere like Mundaun.

The uncommon representation of this Swiss language also lends itself to a novel experience. All the voice acting plays like a flute, endlessly bouncing between the melodies of this language.

The quintessential scifi disaster photography game. You thought you were solving fundamental visual puzzles, but you were actually investigating the failures of your society. One of the few dystopian stories to encourage you to savor the present in the form of whole game level snapshots.

Shoutouts to the soundtrack to being one of my most played music for the past year and getting me in the mood for DJ Tariq.

This frantically paced joust-like multiplayer game leads to a lot of possibilities. Sometimes matches can be a little bit too swingy depending on the relative effectiveness of each queen. wish i played the arcade cabinet because this is always better in person.

The text based crpg I was always waiting for. Some of the most committed writing I've read in a game. Also doubles as a personality/political diagnosis in case you need that. Whatever pleases detective kim.

One of my biggest surprises of 2021. I didn't realize I needed a cathode juiced card management rpg, until I tried their demo which was the perfect amount of time to get hooked on it's meta. Bonus star for being the perfect game to play on voice calls.

This was the first rogue lite I've played that took me a couple years before I appreciated it after first playing it on launch. The weapon pool can lead to some fun absurdities, but the rng gods don't often lead to this. Can be very punishing in a very time consuming way. I still haven't beating the rat thief, but I've spent countless runs exploring everything else. Every weapon has story, as does every run.

What a visually striking game to make me crave for a nice OLED monitor. While the puzzles can drag and the logic can leap, the jazz soundtrack and fantasia 2000 inspired energy really propels this into an addictive experience. I finished in a single 4 1/2 hour session, but I did find the ending drawn out.

There's really no other place to go if you want an existentially cosmic detective pulp.

I played this game on a whim because I loved the desolate looking hand drawn style that feels reminiscent of Adventure Time (which is always a good thing in my book). I was also pleasantly surprised by a very well articulated narration that really feels like a dense children's book world.

These amazing core features are also undercut by its simplistic puzzles and sluggish platforming capabilities. I found myself dreading backtracking with your character's miserable run speed (on the other hand this is consistent with your character's miserable relationships with your only kin in the area).

I'd love to see what this game studio does next because this game leads me to believe that the devs could do so much more.

With a jarring style and on-boarding experience, I almost dropped this game. Im glad I did stick around because this is one of the most distictive court drama games. The visual novel story telling is well supplemented by Persona-esque school life beats.

Unfortunately I have some problems with some of the challenges during trials being extremely tedious and unwarranted. Why am i being tested on my rhythm game and hangman skills for a trial based on logic. I found myself reaching logical conclusions well before I had to constantly inch my way during the argument with solutions lying in the very same conversation.

I still haven't found a replacement for my need for a Ace Attorney law firm experience, but this is a unique alternative. I'm also glad I've played some Suda51 games because I find his influence in the most unexpected places.

One of the most shonen games I've played in a while. While this game has some of the most 80's action I've ever seen, it almost doesn't make up for its completely bland writing. I could not care less about the plot. I also was always fighting the camera? What a persistent enemy.