frommoonshine
2019
Really good visual style and the music also gets the vibe across.
The gameplay is REALLY addicting, just a hoy to control the main character and the twists to the core loop of figuring out the best path keep the game engaging enough for multiple playthroughs.
Not a lot of story but what's there is splendidly done. A lot of indie games have the problem where the story takes itself too seriously with themes completely detached from what you are actually doing but katana zero lets you participate in it to a greater extent so it doesn't feel forced.
Really short game too doesn't feel bloated.
The gameplay is REALLY addicting, just a hoy to control the main character and the twists to the core loop of figuring out the best path keep the game engaging enough for multiple playthroughs.
Not a lot of story but what's there is splendidly done. A lot of indie games have the problem where the story takes itself too seriously with themes completely detached from what you are actually doing but katana zero lets you participate in it to a greater extent so it doesn't feel forced.
Really short game too doesn't feel bloated.
2019
An improvement on the first in terms of progression and character customization and dungeon design(very few invisible paths compared to the first).
However combat feels far too easy with two players and doesn't really do much more than the first.
Also barely any new music.
Generally enjoyed this less than the first.
However combat feels far too easy with two players and doesn't really do much more than the first.
Also barely any new music.
Generally enjoyed this less than the first.
Honestly I kinda liked how different it felt compared to any mario game before it.
Each worl and level had its own unique idea and they were repeated just enough to be memorable.
Only problems I found were that the special world levels varied greatly in difficulty with most being easy and some being basically kaizo
and the grind for standees is too much.
Each worl and level had its own unique idea and they were repeated just enough to be memorable.
Only problems I found were that the special world levels varied greatly in difficulty with most being easy and some being basically kaizo
and the grind for standees is too much.
2017
1994
1992
2023
2022
2020
I love the story and how it progresses. You slowly gain a lot of companions but also start losing them until the empty ship just kinda brings you to tears.
Gameplay is all over the place. Platforming is never really a focus aside from brief instances. The Resource management aspect of the game is good but gets repetitive in the endgame.
The biggest drawback is the amount of downtime on the ship. Obviously they expect you to multitask to fill in that time but by near the end when you're stuck doing specific things its noticeable.
Gameplay is all over the place. Platforming is never really a focus aside from brief instances. The Resource management aspect of the game is good but gets repetitive in the endgame.
The biggest drawback is the amount of downtime on the ship. Obviously they expect you to multitask to fill in that time but by near the end when you're stuck doing specific things its noticeable.