Brings a lot of interesting ideas to the interactive story genre combining puzzles and dialogue options with RPG elements and multiple solutions based on playstyle. But it's hard to care about the story given that every character is a complete asshole.

like dark souls 1 minus the good parts.

quintessential "only fun with friends ™" type of game

2016

Doom's unique execution system, combined with the character's speed, weapon variety and map design creates an incredible fast and aggressive fps game where the combat flows so smoothly that it is almost like a puzzle/rhythm game.

The only major downside i had with this game was it's interface. When you're playing, the UI is clean, minimalistic and fits exactly with the game vibe. Once you open a menu though, it feels like a complete clusterfuck of information, which makes it hard to enjoy the side content, like the secrets.

Overall, it is safely in the top 3 of the best FPS from the PS4 generation.

I don't like to abandon stuff without giving it a fair chance, but, having played this game for only 4-5 hours, I feel I couldn't bear to sit through and play this game.

There's really nothing much to be enjoyed here. The combat is stiff and repetitive, the main character is honestly high on the rank of the most boring and uncharismatic video-game protagonists, and there's a sense of buginess throughout the whole experience.

I can excuse a game from being kinda wonky and weird, but it has to offer something interesting in return, and i couldn't find much in this game.

the number of emerging stories that are created because of the incredible strategical depth and interacting systems makes every playthrough feel unique and entertaining.

the type of game that you sit down to play and 6 hours just fly through without you realizing.

A really underappreciated gem. Feels like a detective game combined with a collect-a-thon, where the collectibles that reveal the history of the characters and the city are as engaging as the main story. It has some pontual moments of incredible voice acting and lore, and though is not an incredible story, it is at least interesting from beginning to end.

fun and technically impressive game made awful by design.

2018

Supergiant Games delivers again a fantastic game with the studio's signature qualities: unparalleled art style, incredible soundtrack, amazing and unforgettable characters, great storytelling, lore and voice acting, and all of that without forgetting that it is a video game for a second.

Though it is probably my least favorite story from the studio so far (but it still great), it kept me surprised throughout the whole game introducing new mechanics without being overwhelming. I could write pages about how entertaining is the gameplay and how much fun it is to get lost in all the mechanical details of this game, such as the build + weapon combos, but I think the best way to learn about these is just experiencing it.

I believe it takes an insane amount of knowledge about game-design to create a rogue-like that simply does not get frustrating, ever. That's what they've accomplished.

at one point in my life, this was the only game I played for like 3 years. I don't regret any of it.

2013

pretty fun but with the servers closed and the number of features that require an online connection, it feels almost impossible to recommend this game.

I've tried SO HARD to like this game because I loved my time with Resident Evil 2 Remake, but having to wait 5~7 seconds for each door to open is a complete nightmare and ruins every aspect I enjoyed of the remake.

I can excuse the original version for needing these loads, but CHOOSING to have this in a game in 2015 is inexcusable to me.

2016

It obviously feels "unpolished" in retrospect but is still it's full of what makes soul's games good and some weird and interesting ideas, which make for a great experience, even in 2021.