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gangwarily reviewed Hellblade: Senua's Sacrifice
I don't fault anyone for coming into Hellblade saying that they found the gameplay lacking. Coming off of Hollow Knight, I was quite bored with the parry-spam inducing combat. However, Hellblade exceeds in other areas so hard that I found it to be a worthwhile experience.

Lets expand on the combat first. It is very one-note for the lack of a better word. Enemy variety is not great and you're mostly mixing in some different attacks for specific enemies and generally not very difficult (I think I died twice the whole game with combat difficulty set to Hard). However, I do find the bosses to be much better! Using a different set of movesets and designed with strong folk horror twinge, I really loved fighting these larger encounters.

The design and atmosphere goes well into the narrative and art/environment design as well. I really appreciated Hellblade as a very personal story about Senua coming to grips with her trauma during the course of this journey. Yes, the non-combat gameplay is largely dependent on puzzles involving finding runes in the environment but I thought it made sense thematically on Senua as a character. On top of the gritty and frankly horrifying environments is a thick coating of psychological horror that really plays into Senua's mental state.

Ultimately, I think the way that Hellblade talks through its narrative about mental health and stigma around it is the strongest part of it. Most of this is really expanded upon using the binaural audio that they captured to simulate auditory hallucination to be almost overwhelming at times (But thats the point right?). Watching the docs on how the game was made really gave me an additional appreciation of the care that Ninja Theory took to tackle this specific subject matter.

As I played through this game, I came to really appreciated folks like Ninja Theory and Remedy that takes video games as a medium to new interesting directions. While some of the gameplay (both combat and non-combat) can be found lacking, I found the story this game told to be worth the time I spent going on this journey. I hope they knock it out of the park again with the sequel.

1 day ago


2 days ago


gangwarily finished Hellblade: Senua's Sacrifice
I don't fault anyone for coming into Hellblade saying that they found the gameplay lacking. Coming off of Hollow Knight, I was quite bored with the parry-spam inducing combat. However, Hellblade exceeds in other areas so hard that I found it to be a worthwhile experience.

Lets expand on the combat first. It is very one-note for the lack of a better word. Enemy variety is not great and you're mostly mixing in some different attacks for specific enemies and generally not very difficult (I think I died twice the whole game with combat difficulty set to Hard). However, I do find the bosses to be much better! Using a different set of movesets and designed with strong folk horror twinge, I really loved fighting these larger encounters.

The design and atmosphere goes well into the narrative and art/environment design as well. I really appreciated Hellblade as a very personal story about Senua coming to grips with her trauma during the course of this journey. Yes, the non-combat gameplay is largely dependent on puzzles involving finding runes in the environment but I thought it made sense thematically on Senua as a character. On top of the gritty and frankly horrifying environments is a thick coating of psychological horror that really plays into Senua's mental state.

Ultimately, I think the way that Hellblade talks through its narrative about mental health and stigma around it is the strongest part of it. Most of this is really expanded upon using the binaural audio that they captured to simulate auditory hallucination to be almost overwhelming at times (But thats the point right?). Watching the docs on how the game was made really gave me an additional appreciation of the care that Ninja Theory took to tackle this specific subject matter.

As I played through this game, I came to really appreciated folks like Ninja Theory and Remedy that takes video games as a medium to new interesting directions. While some of the gameplay (both combat and non-combat) can be found lacking, I found the story this game told to be worth the time I spent going on this journey. I hope they knock it out of the park again with the sequel.

3 days ago


gangwarily reviewed Hollow Knight
Much like Outer Wilds, it took me a few tries for me to really appreciate this game. And, as much as I don't care for how the internet compares every new metroidvania to this game, Hollow Knight is a masterpiece in this genre.

I distinctly recall when I played this game originally, that I didn't particularly care for fumbling around blindly in a new area searching for Cornifer for the map. After this playthrough, I think I still feel this way. I feel that the new Prince of Persia really took a good middle ground between giving the player a base outline for the area and purchasing the map filling in the area. With that being said, the way Hollow Knight approaches exploration did lead to cool discoveries and harrowing moments of stress...I still don't particularly care for how much this game relies on hidden walls though.

Combined with the exploration is a combat / traversal system that really expands that further you get into the game. With the combined efforts of a wealth of permanent upgrades and now-very-famous charm system, the complexity of the combat really shines in the late-game and optional high difficulty content. Hollow Knight also contain a variety of bosses that are often thrilling to fight against. You can expect some duds in there with the number that they have (Relying on throwing-garbage-all-over-the-screen attacks or periods where you cannot damage the boss)...but the quality of the majority of the bosses, especially the story-related ones, are second to none.

Speaking of the narrative, it is very opaque and obtuse. Much like the way the narrative in Dark Souls is told, it relies heavily on context clues and descriptions of abilities and items to provide flavor to the world. However, I found the world to be endlessly engrossing and the narrative cap, especially with the original true ending, to be a strong finish to this tale.

I think the thing I appreciated the most about this playthrough of Hollow Knight is how high the quality the content was for the 30 ish hours I played to get > 100%. I found it wildly refreshing in today's gaming landscape where games are getting longer and longer where you really begin to see the point of diminishing return. With a launch title of $15 supported by multiple free content updates, I don't know if I will encounter a game that is this high quality for the time and money spent. Consider me a fan and very much looking forward to Silksong (whenever that day is).

4 days ago



gangwarily reviewed Botany Manor
In the realm of deduction-based mystery games, Botany Manor probably will feel a lot simpler than games like Case of the Golden Idol or Return of the Obra Dinn. What it makes up with is the game's vibes and charm.

Set in a British manor in a different time period, most of what you're going to be doing in this game is reading context clues, deducing facts about plants and attempting to make them bloom. Your main method of achieving this is by attaching clues you find to specific plants. While the level of deduction required for these plants are less demanding, it does ramp up to add complexity as you're attempting to deduce multiple plants towards the end of the game. The "Aha!" moments in this game is decidedly the most satisfying parts of this game.

Combined with this satisfying gameplay loop is a very The Witness-like artstyle and a simple but poignant story. I sincerely was not expecting to find a story about a woman trying to lead her own life (And not being forced to marry) and being subjugated to relentless sexism in the field of botany in this game! The ending in particular really caps off the narrative well and made the runtime of the game worth playing.

Speaking of runtime...I was surprised by how short this game is (Around 4 hours). This might make it a hard pill to swallow considering its 30 ish launch price. In addition, I felt that some of this runtime is being padded out by having to run back to reread clues due to the fact that you cannot review clues you've found in your book.

With all the nitpicks aside, I really enjoyed my time with Botany Manor. If you're in the market for a nice little mystery game that doesn't make so much demand of the player but still uses your brain enough, I think you'd have a good time with this. A perfect game to try out on Game Pass as well!

11 days ago


gangwarily finished Hollow Knight
Much like Outer Wilds, it took me a few tries for me to really appreciate this game. And, as much as I don't care for how the internet compares every new metroidvania to this game, Hollow Knight is a masterpiece in this genre.

I distinctly recall when I played this game originally, that I didn't particularly care for fumbling around blindly in a new area searching for Cornifer for the map. After this playthrough, I think I still feel this way. I feel that the new Prince of Persia really took a good middle ground between giving the player a base outline for the area and purchasing the map filling in the area. With that being said, the way Hollow Knight approaches exploration did lead to cool discoveries and harrowing moments of stress...I still don't particularly care for how much this game relies on hidden walls though.

Combined with the exploration is a combat / traversal system that really expands that further you get into the game. With the combined efforts of a wealth of permanent upgrades and now-very-famous charm system, the complexity of the combat really shines in the late-game and optional high difficulty content. Hollow Knight also contain a variety of bosses that are often thrilling to fight against. You can expect some duds in there with the number that they have (Relying on throwing-garbage-all-over-the-screen attacks or periods where you cannot damage the boss)...but the quality of the majority of the bosses, especially the story-related ones, are second to none.

Speaking of the narrative, it is very opaque and obtuse. Much like the way the narrative in Dark Souls is told, it relies heavily on context clues and descriptions of abilities and items to provide flavor to the world. However, I found the world to be endlessly engrossing and the narrative cap, especially with the original true ending, to be a strong finish to this tale.

I think the thing I appreciated the most about this playthrough of Hollow Knight is how high the quality the content was for the 30 ish hours I played to get > 100%. I found it wildly refreshing in today's gaming landscape where games are getting longer and longer where you really begin to see the point of diminishing return. With a launch title of $15 supported by multiple free content updates, I don't know if I will encounter a game that is this high quality for the time and money spent. Consider me a fan and very much looking forward to Silksong (whenever that day is).

11 days ago


18 days ago



gangwarily finished Botany Manor
In the realm of deduction-based mystery games, Botany Manor probably will feel a lot simpler than games like Case of the Golden Idol or Return of the Obra Dinn. What it makes up with is the game's vibes and charm.

Set in a British manor in a different time period, most of what you're going to be doing in this game is reading context clues, deducing facts about plants and attempting to make them bloom. Your main method of achieving this is by attaching clues you find to specific plants. While the level of deduction required for these plants are less demanding, it does ramp up to add complexity as you're attempting to deduce multiple plants towards the end of the game. The "Aha!" moments in this game is decidedly the most satisfying parts of this game.

Combined with this satisfying gameplay loop is a very The Witness-like artstyle and a simple but poignant story. I sincerely was not expecting to find a story about a woman trying to lead her own life (And not being forced to marry) and being subjugated to relentless sexism in the field of botany in this game! The ending in particular really caps off the narrative well and made the runtime of the game worth playing.

Speaking of runtime...I was surprised by how short this game is (Around 4 hours). This might make it a hard pill to swallow considering its 30 ish launch price. In addition, I felt that some of this runtime is being padded out by having to run back to reread clues due to the fact that you cannot review clues you've found in your book.

With all the nitpicks aside, I really enjoyed my time with Botany Manor. If you're in the market for a nice little mystery game that doesn't make so much demand of the player but still uses your brain enough, I think you'd have a good time with this. A perfect game to try out on Game Pass as well!

21 days ago





23 days ago



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