Really striking would love to play through this a couple more times.

Update: Played again, this is truly great stuff. Writing to come.

A really effectively designed TM game that is nevertheless categorically a bummer after the starkness of Metroid 2. Defined the genre for better and worse.

The revolution is dead. Long live the revolution.

This review contains spoilers

Maybe going to write more long form about this so I'll keep it brief, but I thought this was shockingly powerful and horrific honestly. This game really makes explicit that Samus is an arm of the state, she ensures the slow methodical death of every single living thing on this planet. I'm sure there's a backstory on the box or in the manual about why she has to hunt down these metroids, but the game itself is really bare. Which makes the final moment of kindness all the more strange and haunting. It's also just scary! Seeing the metroids' abandoned shells is such an effective signpost and a little scary treat. All the horror is helped by the surprisingly expansive areas, cut down to a small frame. Exploring is not exciting but isolating and frightening. You are not here to do good work and this abandoned world treats you in kind.

Kojima shut up about america and let me deliver a god damn package!!!

Scary and intoxicating, a natural world decaying into pipes and hallways. Pray for a true peace in space!!!

Star Wars looks really good in blocky pixels.

Really gorgeously written and provocative thing!

2021

Mass Effect at its most direct and honest. The colonized have to die for civilization to survive.

This was kinda good. Fucked up. Helps so much when you have personal stakes! Who would have thought.

A ton of Mass Effect's worst impulses congealed into an unholy mess. The choice you make in this is just completely vile. Quite bad!

This review contains spoilers

Okay so. Here's the thing.

In narrative terms, and really in terms of systemic ambition, ME2 is a worse game than ME1. Several of the loyalty missions feel wretched. From framing the wrong of genocide almost entirely through its perpetrators in Mordin's mission to the astoundingly ablest and racist "stranded" plotline of Jacob's to Samara's murder of her queer daughter who cannot help but be a sexual predator, there's a lot of really tactless ugliness in this game. Worse, it has something of a mean streak. Making fun of Krogan for wanting to go on the Citadel, or having a running gag of a biotic Volus without any power, the racial essentialism of ME1 gets turned into fodder for jokes, rather than "simply" ideological background.

This game's gets a lot of praise for its characters, which is understandable, but nobody gets room to breathe or time to really develop. There's too many cast members and you really only get one mission where they are for sure present and talking with you. I really wish the game had a little more focus, or more cross talk between members. The episodic structure almost works, but it feels so strained by the lack of contact between storylines.

It's also a bummer that ME1's most interesting edges get sanded off. Fewer sidequests with much less to them and way less of the sort of cosmic loneliness that ME1 had. It's even less of an RPG too, I don't think like Baldur's Gate or Fallout: New Vegas are particularly expansive in this regard either, but they make this feel like CoD. The suicide mission is a cool concept, but ultimately it almost entirely rewards just investing more time into the game. If you do all the loyalty missions and buy all the upgrades, you'll likely only lose one person, if that. There's just not a lot there.

All that said, I did have a better time overall with this than ME1. It helps that I like some of the characters a lot. Grunt, Thane, Legion, and even Samara (look I can't resist a space nun milf) have some interesting stuff to do. Thane in particular gets like actual writing and some real exploration of his past. It's not a revelation or anything, but it is nice!

I also played on insanity (ugh) the highest difficulty level. Which make it a compelling, if eventually kind of flat, tactical shooter. I had to think about who I would take on missions, how to use their powers, etc. I really missed the individual cooldowns from ME1, the combat is easier to manage but in exchange feels less expressive. However, I had a good time, and the upgrades all felt impactful and meaningful. I went from dying multiple times in every encounter against the collectors, to being able to wipe the floor with them in the final mission. That's just gaming baby!

Ultimately still kind of a bad game, but I can at least say that I had some fun and will look back on one or two of the quests with fondness. That's not nothing.

Just good enough to be frustrating, which is honestly a pretty good place to be. Lots to chew on but doesn't quite feel like it goes in on its themes the way Virginia did. Still, lots to like, I'll play anything this team makes at this point.

An absolutely lovely and warm game. Having a specific set of people and a specific historical context gives the visuals so much more to work with. It's genuinely beautiful and feels so much more deliberate than any other Rock Band game.

It's just deeply deeply fucked up that the Beatles will be the only band to get this treatment and that makes it all strangely mythic and melancholy.