2001
the cowards finally gave Lara some muscle definition. Also her characterization in the trilogy has been very funny in how the writers seem almost uninterested in giving her any heroic motivation beyond "bad guy wants thing I want." This was her motivation in the originals, but Lara made no bones about her own ego and greed driving her goals, she was very cutthroat and out for herself. This Lara fakes some kind of altruism for gunning down hundreds of dudes.
The disconnect is at its highest here. A villain tells Lara, "do not take this dagger." she takes it, causes a cataclysmic flood, and the villain is like "ah, dumbass!!" Lara is what a D&D nerd might call stupid good, when in the previous ones she was more lawful evil.
Gameplay is still really good though, god I love playing these games.
The disconnect is at its highest here. A villain tells Lara, "do not take this dagger." she takes it, causes a cataclysmic flood, and the villain is like "ah, dumbass!!" Lara is what a D&D nerd might call stupid good, when in the previous ones she was more lawful evil.
Gameplay is still really good though, god I love playing these games.
These games are so close to being my ideal AAA games, as they have a focused progression instead of some open world shit, but this one bungles the delivery by being way too fucking long. By the final stretch I was begging the game to wrap this shit up and it just flatly refused to. What started as an extremely positive playthrough ended with me exhausted and exasperated at this game.
2013
i LOVE the Tomb Raider series and there is a lot about this game I like but it's also in the hall of fame with DNF and Metroid: Other M for "Very Upsetting Depiction of Women."
I set the voices to French and skipped every cutscene and came away with a really fun action-adventure game with an awesome climbing system and gorgeous visuals. I recommend you do the same to feel any positivity towards this game, if you watch the cutscenes you will feel like you are watching a snuff film.
I set the voices to French and skipped every cutscene and came away with a really fun action-adventure game with an awesome climbing system and gorgeous visuals. I recommend you do the same to feel any positivity towards this game, if you watch the cutscenes you will feel like you are watching a snuff film.
Having beat it now I understand what put me off it at first: the Ashina Outskirts is a really rough way to open your game. Chained Ogre and Blazing Bull are fascinatingly bad bosses for this game and it's stunning they are so early in the game. Once I beat Ashina and the Guardian Ape I knew I had to finish the game.
God damn does it get good and stay good from then on out. This is so easily From's best game of their modern era (armored core fans represent) and it's impossible to go back to Souls games knowing they can make a combat system this interesting.
I will complain however about the lack of difficulty options. Oh yeah, I'm going there. I'm not talking about easy mode, even though there's no reason the game shouldn't have one, I'm talking harder modes. Kuro's Charm and the Demon Bell suck and barely count. I'm talking something equivalent to Ninja Gaiden's expert difficulty selections, where each one gives you remixed enemies, enemies unlock new moves, and items are in different spots. It's such a brilliant way to do difficulty that only NG and DMC have done.
Other than that, I was dead wrong, the game is really good. Elden Ring feels like a tremendous step back after playing through this.
God damn does it get good and stay good from then on out. This is so easily From's best game of their modern era (armored core fans represent) and it's impossible to go back to Souls games knowing they can make a combat system this interesting.
I will complain however about the lack of difficulty options. Oh yeah, I'm going there. I'm not talking about easy mode, even though there's no reason the game shouldn't have one, I'm talking harder modes. Kuro's Charm and the Demon Bell suck and barely count. I'm talking something equivalent to Ninja Gaiden's expert difficulty selections, where each one gives you remixed enemies, enemies unlock new moves, and items are in different spots. It's such a brilliant way to do difficulty that only NG and DMC have done.
Other than that, I was dead wrong, the game is really good. Elden Ring feels like a tremendous step back after playing through this.
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