A pretty gimmicky game that is the weakest entry in the Senran Kagura franchise. Still, there's a little enjoyment to be had if you're a hardcore fan of the series; lots of fan service to be had.

Also loses half a star because there's no Yozakura

A pretty fun, fan-service-heavy third-person shooter. It really shows in its game design that it was made for a handheld though, with missions being pretty short, gameplay lacking any real depth, and areas being recycled. The music is pretty generic as well, but the weapon selection is pretty decent. Best part about this is you really don't need to know Japanese to play the game, you can just fumble your way through most menus and missions pretty easily. Worst comes to worst, just bust out the Google Translate app on your phone and take a photo of your screen for it to translate a few words.

This game is nice in short stints though; just pick the girl you think is the cutest and get to shooting.

It's essentially more of the first game, didn't even bother to finish this one though.

Trillion is what I would consider to be "double-niche", as it is a mish-mash of (mainly) two genres: SRPG and Raising Simulator. About 80% of this game is navigating menus and reading the VN-style cutscenes as you train and raise Affection with the Overlord of your choosing (at least for the first 3, the rest after that are in a set order). The other 20% is mystery-dungeon-like gameplay where you navigate on a grid through the Valley of Swords for training or to fight Trillion; anytime YOU move, the enemies will make a move of some sort as well, each move you make being a "turn."

For your very first run, I'd STRONGLY encourage you to forego any sort of guides and just do it blindly and take your best whack at Trillion that you can, because while there are various ways to go about defeating him, there's a pretty easy way to do it that will suck all the fun out of trying all sort of different playstyles. I had originally played this on the PSVita and, after my first run or so, could no longer play it due to it crashing all the time. I picked it up again on Steam and I'm pretty glad I did. In addition to the bugs from the Vita version being next-to-non-existent, I thoroughly enjoyed the story and getting the 10 different endings. There's plenty of everything to go around here: comedic relief bits, fanservice, and heart-wrenching despair as you watch the Overlord, that you trained and who fell in love with you, get eaten like yesterday's leftover potato casserole. If you have the fortitude and willpower for grinding, there's a nice bit to be appreciated by 100%-ing this. That being said, if you just picked this up for cheap on a Steam sale, I'd say just play two or three runs, making your final run the True Ending run for good measure so you get the closure you, and anyone else playing this, would deserve.

An interesting fact about this game is that while it was developed by Compile Heart, quite a few Disgaea staffers were on board with the project, such as the director of Disgaea 4, Masahiro Yamamoto, and the composer for Phantom Brave and Disgaea: Hour of Darkness, Tenpei Sato. Sato's signature style is very present here, as just like in Disgaea, you'll find yourself humming the tracks that play in the menus, when fighting Trillion, etc. even long after you've been done playing the game.

I very rarely 100% games. I've only ever 100%'d three games in my life, but this one was worth it to me. Getting to see each Overlord's ending, and watch them die again and again and again and again all for the climax in the true final chapter was all-too satisfying.

(I hope you'll allow it, but I simply copy-pasted the review I had already written for this game on Steam)

Unironically the best game in the series.

Fun, but sadly riddled with bugs.

A really cool idea but this first entry sure is rough around the edges.

A pretty fun total-conversion mod for Doom 2.

There are 16 levels and some of them are REALLY short. It's pretty easy, for the most part, if you're at all familiar with shooters like this.

The designs for most of the weapons are pretty cool though, as many of them are fleshy and organic, and they all have their uses except of course the pistol weapon and standard shotgun. Once you get this game's Super Shotgun, the Vile Slayer, you'll never use the regular shotgun again. The Vile Slayer can actually fire a single shell with the left-click or both shells with the right-click, rendering the other shotgun completely moot. The pistol is also worthless as soon as you get a few more weapons, as expected.

The overall visual style is pretty cohesive, gothic castles and fleshy disgusting hellscapes littered with enemies who fit in said environments.

Overall, pretty fun stuff, nothing super ground-breaking, but a fun time nonetheless. You could definitely find worse ways to spend 1-2 hours.

Estival Versus is a major upgrade in every way from Shinovi Versus. From the extra characters, to smoother gameplay, a better story, and some pretty good character development; it's peak Senran Kagura.

Yozakura is the best girl.

Yozakura remains best girl, now with a Super Soaker Shotgun in a game where it's a bit more difficult to take the plot seriously, but it would've led right into Senran Kagura 7EVEN (NEVER EVER TT_TT)

An absolutely excellent beat 'em up, and a return for this once-dead series. Funky music, a new gorgeous art style, some sick attack animations, and the great gameplay you already know to expect. What's not to love?

The best entry in the series, hands-down. The huge roster of monsters, the innumerous cool weapon and armor designs, the many varied locations, and the super fun gameplay makes this the most solid entry in the entire Monster Hunter franchise. By the time I finally stopped playing, I had put 700 hours into it.

Pretty damn fun, but no online really sucked. People like to complain about the water, but they just didn't gitgud

After growing up playing Elite Beat Agents, I finally played this game earlier this year and had a lot of fun! It's definitely rougher around the edges though, which is understandable.