Look, it's a good setting, and it's good sci-fi, but I can't shake the feeling that I paid $25 for this game to call me an idiot over and over again. Is the time loop really necessary? Do I really need an excruciating flashback of my slow and oncoming death because the sun kidnapped my ship while I was trying to find the exact place to stand on a travelling meteor? Do I need the creeping time pressure of a collapsing planet as I try to figure out the exact non-Euclidian route I need to take to get inside a tower that maybe has the next breadcrumb that might maybe make me feel like I've made progress?

Again, the setting is good. Each planet is different. It does fun things with gravity and perspective and it's genuinely creative. I just wish I was playing a walking simulator sometimes, because I'm old, and I get frustrated when I know that jellyfish are electrically resistant and this surface is electric but I can't figure out the exact sequence of steps I need to take in order to combine those two facts before the sun explodes and I get to watch a playback of my jerk avatar failing to solve a puzzle for 15 seconds over mournful music.

My primary emotions are embarrassment, anger and exhaustion instead of wonder and awe.

extremely great sense of momentum, great sound design, maybe a little hard to decode visually but that's only a problem in the "Liberation" stages where you are playing towards a specific objective beyond "move right".
it actually does manage to tell a story pretty well, although by the time you are chasing a helicopter through the trees it veers towards comic heavy-handedness. The heavy-handedness is in service of a good message that is well-enforced by the mechanics - the trees feel so good to swing through, and the deforestation is bleak and alien, and the cities are baffling and confusing but not impossible. You can feel how gibbons live best in their natural environment, and they can adapt, and people can adapt, but adaptation is difficult.
i finished the story and immediately wanted to keep playing. the liberation mode isn't as well tuned. that's fine. it's actually nice to be able to stop playing a game after a few hours.

Stop me if you heard this one before, (you stop me immediately)

you wouldn't think pinball and platforming would mix but yoku makes it work. sure there are going to be times you miss a shot and need to try ten or twenty times but that's pinball baby!!!! and its not dissimilar to missing a jump in a platformer and needing to clamber back up.

great soundtrack, fun writing.

some of the collectibles are a little fussy but they're entirely optional. i would rush to buy a sequel on day 1

more video games should be about a weird little bug guy and some robot friends, great job folks

it absolutely kills me when a creative and weird premise is crushed by absolutely bizarre difficulty and pacing. i actually want to see where the story goes, i just don't want to do a bunch of tedious "guess the correct path to the next tower / whoops not that one, try again" sequences in between.

i swear to god i watched 20 minutes of overly verbose pointless and unskippable cutscenes narrated by speech-to-text to play 30 seconds of perfectly fine platforming. What the fuck? What the actual fuck?

It starts off slow but it's in service of a very cathartic ending. It beautifully illustrates a point about hidden history without being too heavy handed or even judgemental. Ok fine it's a 'walking sim' almost literally but honestly being able to read the historical documents at your own pace and doing incredibly authentic goofy guided museum tours is a good use of the medium so THERE.

i liked the mechanics of it, but the plot hit so many of my yuck buttons that it made me question every ounce of enjoyment i got out of it, and then made me retroactively question how much i actually enjoyed Her Story.

something between tiny wings and flower with a wholly extraneous and poorly bolted-on scifi story.

Work simulators are still weird, but it's also weird when you accidentally fall into the rhythm of one. "Ok let me just fix one last client's computer then I'll stop playing" bro??

tile laying machine goes brrrrrrrrclickclickclick PERFECT +60 PERFECT +60 PERFECT +60 PERFECT +60 PERFECT +60 PERFECT +60

In like 10 years there will be a handful of "Disco Elysium"-likes. We can only hope those games to come grace us with the same humor, heft, and brutal political takedowns contained in their predecessor.

A game that opens with "This game will not hold your hand" and then opens on a literal set of railway tracks for you to follow. And for a followup, a Snidely Whiplash scenario of someone bound to train tracks. Juvenile and grimdark.

Gorgeous, though. Don't get me wrong. I took a few screenshots of the scenery.

I think it's got the bones of horror down - the puke-tinge of sky, the slow tension of a decrepit elevator descending and not being quite sure what's inside, the understandable unease of someone silently walking inside your apartment. i even appreciate it pulled the sudden jump cuts from gravity bone / 30 flights of loving. i just think it needed a slightly stronger editing hand, especially in the car scenes (and i mean, i get it - it was a late-night art bell call in show, but also: damn, it went on a long time).

also, i'm not entirely sure i understood what happened, plot-wise.