288 Reviews liked by iv1632


It's a functional (read: not great) shooter with some extremely fun environments and FMV sequences, plus some spooky interesting lore. I recommend keeping a guide handy in case you get stuck on a puzzle you don't like.

A really interesting specimen of a dungeon crawler, especially with the procedural generation of 88,745 square miles of land. It can be very unforgiving at times (especially in the early stages of the game), but there is a lot of room for creativity with character builds and custom spells, etc. It's super interesting to go back and play especially if you're a Skyrim or Oblivion fan. A huge amount of the lore started to show itself in this game, as well as some familiar faces. It might be worth a play for some people just for that fact. Otherwise, if you're into mid 90s dungeon crawlers, this is basically a must. If you are thinking of playing it, PLEASE play Daggerfall Unity rather than a DOS version of this game. It's a fantastic port with years of development and a cultivated modding community. It's an experience in and of itself! There's a page on Backloggd for it if you're curious!

Love the concept of using health as currency for everything. But when health as value, it's even more important that damage is fair and avoidable. Unfortunately this isn't the case with some level lay-outs. E.g. an enemy spawn on a disappearing platform on top of you.

On that note, while you can at least pick an item knowing you'll get a curse cough isaac cough, some curses are just unfun like in isaac, most notable the darkness curse. Most of the curses are actually fine add some spice to game.

The relatively long load-times in this game has gotten me to appreciate One Step from Eden, where everything loads instantly.

Finally, and my bigggest problem with the game, is that most of the relics end up being useless. Too many relics don't have any impact on your build. Too many relics are only viable if you can hold onto them for a long time, like relics that increase your chance, so getting these relics late-game is useless. This hurts this game even more than something like isaac since you're health instead of keys to get these relics.

OH BOY I SURE DO LOVE INVISIBLE PLATFORMS

TL;DR
If you are interested in revisiting Re-Volt or playing it for the first time, I highly recommend downloading RVGL.

https://re-volt.gitlab.io/rvgl-launcher/

RVGL is a significantly improved version of the game made by the community and still being updated to this day. It is free to download and can be played with or without original game files as they have included made from scratch resources. As someone who has played Re-Volt in many forms, I can easily say that this is not only the best way of playing the game, but it does not in any way compromise playing the game as it was originally presented as all user-made content or changes are optional.

Simply put, this is one of the best and most unique racing games out there, and is probably the premier RC car racing game available, having never been topped since 1999. It is somehow just so enjoyable to drive these RC cars around in this game, and the weapons all mess with your physics meaning every hit from a weapon or collision with another car or obstacle creates a dynamic situation to where no race is ever the same. It's a fantastic game and I recommend you play it however possible, but I wanted to make a review with some advice on how to do so.

Re-Volt was purchased after Acclaim went out of business by a company that has done little for the game outside of porting it to mobile and trying to sell it on GOG with a community made patch without any sort of communication with the patches developers. It is now available on Steam being sold by some other shady company that again has done nothing more than make the game available for purchase with no improvements to performance or compatibility. I strongly recommend you do not buy this game from these companies, and instead download and play the community made RVGL source port which allows you to not only play Re-Volt for free, but also allows you to access thousands of pieces of user-made content such as more cars and tracks, as well as play online with a regularly active community, something not possible at all in the original.


This review contains spoilers

Things done right and things done wrong.

Gameplay is way better than the original, FES, and even base P4.
- Skill cards and new persona skillsets make fusion/completion a complete joy, even with random skill inheritance.
- Having fusion spells as items kinda ruins the fun of discovering them, and trivializes the difficulty a bit but it somehow manages to be a reasonable change.
- There are extremely helpful part-time jobs and activities that can raise your stats, change your condition or give you money.
- QoL and gameplay improvements from P4 are very welcome (Quick access navigation, SL changes, Direct and Defend commands, etc).

These new features plus the already existing ones (shuffle time, golden hands, weapon fusion, quests, heart items) offer a very good experience.


This game also features script changes and the FEMC, who comes with more natural interactions, some new SLs and special events. The FEMC's content is mostly great, although there is questionable stuff like Shinjiro's revival, Ken's romance route, and maikos dad holy shit atlus wtf

What brings the experience down personally however, is presentation. The magic of the modern Persona games is how well they use 3D scenarios and characters, take that out and you have an undeniably duller experience. By having a 3D world you not only have a better sense of direction, but you also become attached to the different places (something emphasized in the story btw); not to mention that physical expression is key, even in those cartoony models. That's not all though, since thanks to the 2D events, most emotional scenes are reduced to portrait slides and/or cutscene captures.

ATLUS nailed it back then, but I really wish we now had something of a 'Definitive Version'. Sucks to be an enthusiast.

Again

2009

"Hotel Dusk hybridized with a traditional Japanese menu-driven adventure game" was an interesting idea but it doesn't really work all that well. The first-person adventure sequences are a bit basic but interesting; the menu-driven sections are very generic, which would be okay if the story was more engaging. It ends up comparing a bit badly against Hotel Dusk given it's neither as mechanically interesting nor as well-written.

The plot was always going to be pretty by the numbers, but I feel like the incredibly rough translation has made it a lot worse. Nothing is really wrong, but it reads like a first draft that hasn't been edited to sound natural or to give it any personality whatsoever.

Mi castlevania favorito, muy divertido el sistema de demonios y el soundtrack es impensable lo bueno que es.

When people say MGS2 is about "the dangers of spreading misinformation online" what they actually mean is they thought that extremely manipulative speech from the patriots (the bad guys) was the main message you were supposed to agree with as if what the patriots identified as a problem is even correct, and not the whole game being a warning about these exact people that would try to do the same under similar false pretenses, which is actually currently happening and causing far more problems.

Anyway I haven't played it since 2013 and I remember the gameplay being fine, I'd have to replay it to see if I'd rate it any higher. I tried european extreme difficulty back then too but couldn't make it to fatman under the time limit.

I am fully convinced this game activates some sort of sleeper agent implant in your brain that irreversibly changes your taste in media forever and starts making you shill it to literally everyone you know. I got a good chunk of my friend group into it purely on the virtue of being incredibly annoying.

I got the secret ending. The credits rolled. I can mark it as completed.

i'm generally not someone to go out of my way to play remasters or fan-adjusted versions of older games. most of the time, i'm more interested in getting as authentic an experience as i can out of these titles - to assess the work as its own standalone piece with the historical context behind it, splinters and all. that said, sonic 3 a.i.r. is a rare exception. for a game i have this much history with, being that i grew up with sonic 3 & knuckles, i'm happy to say that not only did this remaster completely make me understand WHY this is the best sonic game (even surpassing my beloved sonic 2 and the fantastic modern revival, sonic mania) but after revisiting this version for the FOURTH time this year and 100% completing it, achievements and all... this is my favorite 2d platformer of all time, now. one of my favorite games, period.

EVERYTHING about sonic 3 a.i.r. screams 'definitive'. the amount of customization options available to the player here, from level layouts to movesets, from item arsenals to soundtrack swaps, is on the cusp of fucking absurd. and as someone who yearns for the days of game-changing unlockables and cleverly tucked away easter eggs, sonic 3 a.i.r. had me covered in spades. the new mania-esque animations and updated 3d renders keep 3 a.i.r. feeling fresh and relevant while maintaining complete faithfulness to the original. the soundtrack remaster sounds crisp, full and lively - being a musician myself, i found the mixes here to be stellar and truly accurate to the intent of that near-perfect original score. time attack fans - i myself slowly find myself becoming one thanks to this game - are even eating good here, with a really intuitive and well designed mode to help you optimize time between runs. hell, i'm not even an achievement hunter but i sought out 100% completion with these fan-added trophies for the FUN of it. that's the sign that i've really, truly enjoyed your game.

there are still some fundamental issues that may boil up from the original sonic 3 here - i still think sandopolis and marble garden are a little patchy in comparison to the perfect streak of levels the rest of the game offers, but what's here is so good, and the feeling of just... experiencing a masterpiece fully realized to an ultimate apex of potential, that those qualms are frankly negligible. much as mario 64 remains my all-time platforming king, the 2d throne finally belongs to the blue blur. believe the hype - this one is the real deal, and a.i.r. has set that firmly in stone.

also - this got to be my 10 year old brother's first sonic game. he demanded i play sonic and he be tails. god damn it was so sweet. :)

So this is an interesting one.
It's honestly a really basic turnbased rpg but there is just something to it that just kinda works. The atmosphere is kinda suppressing and it sometimes really does get a bit gruesome graphically.
This game does not break any boundaries or something like that. It just kinda exists and is a neat experience I return yearly for no real reason. It is an short experience. If you know what you do you can play it through like 4-6 hours.But there is really no reason for me to like it that much but I still do.
But if you wanna play something obscure from the DS and early Mobilegame era, try it.