This review contains spoilers

it really is impressive that i liked this as much as i did amidst the reworking/interpolation of some of my least favorite stuff from disco elysium

original version seems to be mostly abandoned by the creator (not that it demanded improvement but the site certificate was expired for a while) but not only works for daily/generating random ones but crucially adds multiplayer (the main way i play it, doing a few in a row with the group chat is a fun way to shoot the shit)
unlimited did recently add a feature that includes plurals/conjugations of guessed words (can be disabled in solo, always on in multiplayer) which i have mixed feelings on—it's def a nice quality of life feature but it can def work a little too well, giving related words you likely wouldn't have guessed otherwise (e.g. "wrought" from "work")

never actually had a copy of this to play from start to finish until the wii years but the official strategy guide my brother got with a nintendo power subscription was a formative literary work of my childhood
in first grade for a writing assignment i just started retelling the opening sequence of ocarina of time based on how often i had read it and my teacher was so impressed she had me come talk to her one on one to tell me how good of a story it was and how i should keep working on it. i never had the heart to break it to her
also continue to appreciate the guide's intro section where it laid out a (real-world) timeline of the preceding zelda games that treats them as a series of retellings & reinterpretations of myths and oral histories that are inherently not going to resolve into a cohesive whole rather than the ensuing years of "zelda timeline EXPLAINED" shit

second-best grocery shopping sim in the queer bundle

the game got acquired and has a logo now instead of looking like, in the words of a friend, "like a site made by your math professor". nothing gold can stay

Today, in the lemony light by your grave,
I recited Merrill:
Why did I flinch? I loved you, then touched
the damp and swelling mud, blue hyacinths

your mother planted there—

ants were swarming the unfinished plot of earth

like the black text of an infinite alphabet. I couldn’t

read it. There was no epiphany, just dirt, the vast curtain

between this realm and the other. You never speak to me,

I thought, not even in dreams.

- excerpt from "Dirt and Light", Aria Aber
launched this back up today to see if it'd been long enough to finish the thing and stop guilting myself every time i looked at my steam library over not returning. the easy answer would be if i could say i'd dropped it specifically because she was gone but of course i know i'd put it down before then bc it's still there, when i go back through the chatlogs.

a piecemeal approach to the prosecution of enlightenment

it is very unsurprising, now, that you put down the longing

whereas i mainlined it until i found "the wonder"

and i think you might come out ahead, in the end
closing the book on this game has not led me to any great revelation, merely the continued knowledge that for external reasons i pretty much lost all desire to engage with/potential to get anything out of it a long time ago, even if by its very nature i was still 'playing along', in a way. an unsatisfying end, but what else is new.

two big flaws: first, the limited selection of answers in the autofill narrows things down immensely; it's hard to feel particularly accomplished if you start typing "fleetwood mac" and there's only a single song by them to choose from
moreover, there's no potential for strategic guessing to gain information, additional seconds just get parceled out regardless of what you say (or if you skip). once you lose that, all yr wordle 'homage' has left is wanting people to tweet about it

slightly generic space horror plot but i liked the audio design and one purposefully disorienting cut

i saw two people i follow mark that they want to play this and figured it was worth adding a review to mention (esp. b/c of the hard-to-google title) that about a year ago its developer took all their games off itch and it's no longer available there.
which is a bummer, this had a neat vibe, it was the first bitsy 3d game i played where i really felt that framework worked for it, and still probably my favorite thing made with it. if i learn that it's resurfaced i'll pass the word on.
EDIT: hideous cave goblin has temporarily made several of their games, including this one, public again

on christmas my mom was showing me some ephemera from when i was a kid and my favorite was a journal page from when i was six about watching my brother play this game (i made sure to include the expansion's subtitle, 'Beeon the Dak Poty') with a drawing of the screen including gui elements, speech bubbles of unit barks, and an open message box where the player was entering the invincibility code ('masig: it is a good day to die')

the best public transit system in videogames

everybody's nitpicks are annoying and bad except for my nitpicks which are correct and good

the numbers get pretty hard to read on a switch lite at larger puzzle sizes - in particular, once a color chunk is detected as 'complete' (and it becomes a number written in that color on a white background) it can be very difficult to discern what color it was, and i suspect this'd be a problem even on a larger screen. also like two or three of the 35x25 puzzles at the end were bugged and not correctly detecting completed sections in certain rows (can still be finished, just annoying)
there's a charmingly amateurish or perhaps 'programmer art' quality to a lot of the finished pieces that i really enjoy though – they're not badly done, there's just a certain goofy looseness to the style that i find charming

trying to suss out which breakout/arkanoid clone i remember playing a little bit of when i was a kid, it was some windows or dos shareware demo i think. this one has an excruciatingly long animation of some robot arms grabbing a new paddle and ball you have to watch every time you die. i would not recommend it.