Too many HM's. HM overload. Besides that it's Pokemon at it's best.

Incredible story that drags heavily around the 2/3's mark but brings it back for an emotionally satisfying conclusion. A phenomenal open-world and innovative quest design make up for what can be under-whelming action gameplay.

A FPS with the team dynamics of a MOBA and the strategical complexity of a Tactical RPG. The element of destruction brings a complexity to Siege that dwarfs any other competitive FPS I've played. This, in addition to the now 50-plus operators each with unique abilities, makes the game undoubtedly punishing for new players to learn, but incredibly rewarding for veterans to manipulate and use to their advantage.

The game is not without it's issues, however many of it's problems STEM from it's complexity (sound bugs originating from sound having to travel through tiny bullet holes that were just created in a wall, for example). I'm more than willing to accept these compromises in order to play this great tactical FPS.

Effective atmospheric horror game that doesn't pretend to be more than it is. A younger me had a blast playing this at sleep-overs when it first came out. I fear additional gameplay elements could have diluted it's strong core and sense of mystery. That being said, it's simple gameplay inherently diminishes it's replay-ability and longevity.

Everyone gives the IGN dude a hard-time for "too much water" but he was absolutely right! Half of Hoenn is either water, or land that you have to access by crossing long stretches of water. Everyone agrees caves suck because of the seemingly endless random encounters, but don't mind water when the encounters are just as frequent and just as unavoidable.

That being said it's still a super strong entry in the series and an important piece of Pokemon's first 3 core generations.

Wrote more for Ruby but:

Too much water but unironically

Still a strong entry in the series

For better or worse every single game design choice in DS is implemented to support its story's core themes of connection and progression-through-connection. Even it's fantastic multiplayer integration excels at making you feel connected with every other version of Sam Bridges struggling to make it up each mountain, across every rivers, and through another MULE camp. It genuinely makes you want to help other players to the point where I was leaving rope in areas that I knew I would never re-visit, simply in the hopes it would help someone else who came across it.

For all the joking about Kojima's "strand-game" I do feel he was successful. You aren't doing action, stealth, or platforming to connect people in the story, the gameplay IS connecting people. Sure, those elements do exist, but the connections are what propel not only the story, but the gameplay systems themselves. Making connections and then strengthening those connections, unlocks tools that allow you to circumvent the more traditional gameplay elements all together.

I also feel the need to recognize this game's fantastic mechanical and UI design, and how well they compliment eachother. DS's aesthetic is perfectly realized in the not-so-far-distant look of the architecture/machinary and the matching menu's that appear when you engage with them.

Core game is a really solid town building/survival sim, but the "On The Edge" expansion was so damn fun I wish that was a whole game itself. Similar town building system but with a strong focus on trading with other outposts. Exactly what I want from the survival-sim genre.

Is this the perfect Mario Kart? No, but maybe it would be if they added the best MK track, DK Mountain. Also a Nintendo game with fairly straight forward multiplayer where it's easy to play with friends!? Wow!

This review contains spoilers

The art direction team went OFF with Control. Loved the bold font and the strong and clever use of color in an otherwise very grey game. Environments were rich, creative, and fun to explore. The oldest house as a concept is great. Story was grippng even if the end didn't provide the answers I would have liked and started feeling a little flat towards the end. Moment to moment gameplay was just good enough.

Do not play this game by yourself. I can only imagine that would be sub-par experience even when removed from the expectations of a Zelda game. HOWEVER, if you have two friends to play with I would absolutely recommend it. I played the entire game using the co-op functionality with friends and I cried laughing multiple times. It was a blast. You can sabotage your buddies in a way that's funny for everyone, not just the person doing the sabotage.

Great puzzle design on a beautiful little island, too bad it's too smart for me

Sony Santa Monica has perfected the cinematic, single player, third-person action game to a science. The gold standard for Sony first-party

Has DK mountain, therefore it's the best Mario Kart

Somehow both scarier and worse than the first game. Not sure how they pulled that off