The mechanical fundamentals that remain unchanged hold up incredibly well, and the graphical glow up is definitely a visual feast. Some of the larger changes, specifically to Isaac and his move away from being a silent protagonist hinders the game more than it helps it. Overall still pretty good, glad to see the series back.

As a kid I always judged a games last impression by whether or not I immediately wanted to start a new save file as soon as I beat it the first time.
It doesn’t happen often nowadays, but I could not stop playing this. Steamed through my first playthrough over a matter of days, and immediately went into NG+. By now I’ve done maybe 5 clears and have played Mercinaries for hours.
Mechanically punchy, visually stunning, refocuses the narrative - despite losing some of the originals goofy charm, the remake is a treat.

A devastatingly disappointing game.
The demo felt like the ideal primer; getting what felt like the first two eps of the first season of a new show. Then the full game basically punches you in the gut and skips you all the way to mid season four. Confused? How about you grind the game to a halt and read a bunch of text logs to catch up on character profiles and lore.
The game is constantly wrenching control away from you to show you things that look like they’d have been fun to do yourself. The cutscenes do look stunning, mind you. It’s just frustrating when the makeup of the game could be summarized as run for a minute, 4 mins of cutscene, fight for 2 mins, 7 mins of cutscene, run back and forth talking to lifeless NPCs for 10mins, 3mins of combat, 6mins of cutscenes
Cutscene heavy games aren’t the issue either, it’s that you have to give me an interesting story, something this game absolutely does not have.
Combat is very fun, but it never feels like it really evolves past what you can do in the opening hours. New powers acquired never feel like they really open up any new paths.
Tried to commit to clearing the story, but got to the final act and realized I had to run down what amounted to another long corridor with spongy enemies and decided I’d had enough.

Brilliant follow up to BOTW. Finds the most creative solutions to some of the issues I had with its predecessor. The new abilities are all fun to use and feel tailored to give you the most interesting ways of engaging with the world and its denizens.
The Switch holds strong while running the game but it’s no secret that this would have been better suited as a launch game on the next Nintendo system.

Still working my way through it, but at the 5-7 hr mark I’m confident in saying it’s the best iteration on the formula.

80hrs for what felt like a majority completion game. Really fantastic experience and would highly recommend if you’re looking for a split screen coop game. It’s easy to rope anyone in even if your prospective coop partner isn’t particularly familiar with video games.

Slowly picking away at it. Feel like I’m crazy but AW2 feels like it has a pretty massive difficulty spike around the quarter way mark.
Neat package but the new art style leaves something to be desired.

Started at release. Played several characters through to near completion. Came back for season one but seasonal updates leave MUCH to be desired. Hoping the recently announced paid expansion acts for this game as Reaper of Souls did for D3.

Yet to complete but about half way through playthrough #1.
Really great and feels like the most honest way of bringing the series to audiences who feel in love with FromSoft post AC5 while maintaining the challenge true to the series pedigree.

Rough post W-3 thoughts. Fun, lovely new art direction, but really not the groundbreaking game many of the prerelease reviews made it out to be. Hoping that the art style here make it into future 3D Mario games.

Shelved by heavily leaning toward abandoned lmao
Idk if it’s just that I’ve gotten older since the original, but it doesn’t hit the same at all. Writing is near unbearable.

Was it a necessary remake? Not really. Is it worth having if you really like the original game? I’d say yes.
I saw the comparison to something like owning the 30th anniversary rerelease blu-ray of one of your favourite films. Having it on the shelf just feels right somehow. Platinumed over the course of about 4 months and a couple of playthroughs. Will almost certainly play again.

Triumphant sequel to a tremendous game. Fumbles in a few spots, and at a couple of moments feels at risk of having severe bloat, but there’s some kind of grim magic to its excess. Come the halfway-ish point, I was all in on the twisty story. The combat is viciously wonderful. There’s a much more horror tone to this than the first which really works to hit at the sense of utter despair.

Much has been said about Drukman’s politics and what he drew from as an Israeli American for his influence. The clear attempts at paralleling the Israeli/Palestinian Conflict comes across as an insane misreading of what is a genocide being inflicted upon an ethnic minority by an apartheid state. If you go off TLOU Pt2 you can more or less surmise that he thinks “both sides are just so violent, no?”

One of the true magic moments in a Bethesda game is that feeling of stumbling upon a stunning vista that reveals just how boundless the world really feels.
Starfield promised that in epic proportions, but falls short of their games legacies in nearly every way. Had this been just a dozen actually hand crafted planets or so across a few solar systems, this could have almost singularly saved the game. As it is, Starfield is a soulless game supposedly about the spirit of adventure - but here the call for adventure is barely even a whisper.

If Gran Turismo 7 is like antiques roadshow for cars, this feels like Top Gear for the most annoying person you know.
Just utterly styleless. Antiseptic screens filled with strobing lights and pulsating music to announce you’ve unlocked a bloody Civic.