Short, bittersweet, and delightfully weird. It's a well-polished experience that's a visual and auditory treat and a nice story to play in one sitting.

Not without its problems, but extremely innovative for the time. Bungie has consistently been building this world for a decade now and I've enjoyed almost all of it. Definitely suffers from some QoL clunkiness that was later resolved in D2, but an enticing world with some amazing gameplay and art.

Charming, stylish, polished, and a ton of fun to play. Definitely worth your time for an iconic experience if you're up for a challenge.

It's like they took JC3 and went backwards. Any fun part of the gameplay structure got replaced with something tedious. I was originally excited for the variation in the world compared to the previous games, but it wasn't enough to carry the rest of the game.

Super unique VR game, but novelty is really all it has going for it. Fun for a little while.

Incredible atmosphere that entices you to keep moving forwards. Clever puzzles were a lot of fun. Although there's no real narrative, the worldbuilding completely piqued my interest.

Janky but fun to play with friends for a while. Too much of a mess in terms of UI and gameplay design for me to ever really get super into it. Cool concepts and I love the large worlds though.

My favorite Zelda game by far. The level design feels like the peak of the franchise and the environments are gorgeous and satisfying to explore. The in-world events that change the game areas are a super unique way to keep things fresh. Every time I thought I was near the end of the game, it just kept on giving. The motion controls were enjoyable when I first played it, but I would love to have another option now.

Everything good about the first game and then some.

An absolute classic full of charm and creative game design. A bit hindered by motion controls and the pointer mechanics, but not a huge deal.

One of the few VR games that makes full use of the hardware. Super fun and addicting to just swing around, and satisfying to get better at it.

It was fun with friends for a little while, but was too grindy and clunky to keep my attention too much longer. The gameplay and the UI feel very unpolished to the point where I couldn't get past it. Definitely has character though.

2022

Tunic is a game that keeps on giving whenever you think you've seen it all. A great mix of classic Zelda, soulslike, and Outer Wilds. Beautiful world with intriguing lore and snappy gameplay, that takes completely new and creative directions when you least expect it.

The manual is easily one of the most unique mechanics I've seen in a game. If you like secrets - this game is stuffed to the brim with them, ranging from easily accessible to so deeply hidden I need to come back and play it again.

No other game has had me scribbling pages of notes while I play, 10/10. If you're going to play it yourself: do it completely blind and try to figure out everything you can. One of my most memorable gaming experiences was slowly piecing together all the little puzzles and the language itself.

Tunic is the only game that could scratch that "first time Outer Wilds" itch for me, what more can I say?

One of the greatest games of all time. Feels extremely complete and polished at this point in the game's lifespan, and it's still getting attention from the developers. Every single aspect of the gameplay is satisfying and well designed, and it's got so much replayability with friends or by yourself. The progression system is possibly the greatest in any game. I like to revisit the game every year or two for a binge. The modding community is extensive and officially supported by the devs, and although I still prefer to play vanilla, there's a lot of great content out there.

Pretty and relaxing game, definitely more of a puzzle game than strategy or true resource management. I enjoyed it a lot, just wish there was more content, but it's only been out for a little while so I may revisit the game.