All the guild card awards and the treasures done
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Clunky and often obtuse game, took a bit to get used after coming from the latest entries.
As with every Monster Hunter title, it's extremely helpful to consult online resources for monster weaknesses, gathering points, etc. Perhaps even more so in this one.
After passing the initial wall that is the early low rank (the lack of money and the paradigm shift make it really hard to even craft an armor before you start fighting monsters), the game is surprisingly good, although it can be quite frustrating from time to time too. I certainly won't be missing the awful camera near walls or F&H 9 any time soon.
Played all the way through with another player, except the elder quests obviously, and it was a pretty good experience. We sometimes struggled with the nasty monsters (e.g. black gravios and black blos farming) and wished we were 4 players instead, but the game is perfectly doable at 2 players. Solo, on the other hand... I'm sure there will be quests, especially urgent end game, where you'll want to rip your hair out.
For a first try, they nailed a lot of things. The game loop is slightly different from the later titles, and I wouldn't have a good time if I had to decide which one I like more. Basically, because the item storage is very limited, you can't store a lot of honey and raw meat, which results in doing some gathering between hunts. This is a very different pace from the newer titles which are a lot more hunt-focused, with some early game gathering.
It's clear the weapons need more polish here. The Great Sword lacks any charge attack whatsoever and as a consequence is really hard to use, and some of the slower weapons like the lance and hammer, while good, suffer from the hyper aggressiveness the berserk small monsters have. Gunners are also shafted here because the ammunition takes the precious slots of your item bag.
The armor crafting system is also nuts. With every piece asking for the monster's rare material, and the rath species having their very own rare materials (!), it'll take a serious amount of time to even make your first G rank armor set. I appreciate the simplicity of not having slots nor armor upgrades, it was a fresh change of pace from other games, even if this makes armor pieces obsolete sooner/lowers your defense more than necessary.
Despite the rough edges, Monster Hunter Freedom still packs a lot of charm, and one thing is clear: Kokoto will live forever in my heart.