jurgensen
2023
2022
2023
This might end up being my game of the year. Absolutely mind-bending puzzles, gorgeous atmosphere, and a killer soundtrack. Every time you think, “Okay, it can’t get any crazier than this,” they add one more twist on the mechanics that forces you to completely reconsider the tools you have at your disposal.
I appreciate the game for having a lot of built-in mechanics that really encourage the player to slow down and enjoy the abundant side content. That being said, if you hit a point where you want to just finish the game like I eventually did, you’ll find a lot of those mechanics start to feel more like annoying wastes of time.
If I was a more insane person, I’d probably really enjoy the entire extra games bundled in with the trooper raids and the weapon upgrade system, but I was content to only engage with the dojos and side stories, and I really appreciate that the game’s difficulty doesn’t require very much grinding for xp or crafting ingredients
If I was a more insane person, I’d probably really enjoy the entire extra games bundled in with the trooper raids and the weapon upgrade system, but I was content to only engage with the dojos and side stories, and I really appreciate that the game’s difficulty doesn’t require very much grinding for xp or crafting ingredients
you know how the dragon quest devs realized after one game that it’s a bad idea to have a turn-based rpg with a one-member party? it kinda turns every fight into a slog, and it’s waaay too easy to get stuck in an endless loop of taking a big hit, healing, taking another big hit, healing again, etc. also, while i appreciate the addition of a timed hit mechanic, the timing felt really inconsistent.
1993